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Supplemental books: Why the compulsion to buy and use, but complain about it?
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<blockquote data-quote="Grainger" data-source="post: 6401346" data-attributes="member: 6779234"><p>That sounds interesting. I'm not sure I want to DM like that, but I'll certainly think about it. However, what happens if a player declares stuff that clashes with something to do with a current plot thread? For example, what if a player ad-libs that they will get aid if they go to see a particular ruler, but the DM has planned that the ruler in question is opposed to their aims (this opposition is not secret - it's just they've just never met him), and wouldn't want to give the aid in question? Does the DM simply over-rule it (in which case, the players will be suspicious, if the DM usually allows these things), or does the ruler suddenly become (in the DM's mind) who he claims to be (the DM abandons that plot thread, which may impact upon events in the world)?</p><p></p><p>I tend to have quite intricate set-ups in the world, and changing one thing on the fly can render other things nonsensical (e.g. if the noble I just used in my example was undermining another noble, I can't really suddenly have him be a good guy because a PC declares it so; well, I could, but then the world starts to unravel; the PCs might already be exposed to the results of this set-up, and are trying to piece together what's happening). I'm trying to picture what a game looks like where DMs accept player input on this scale.</p></blockquote><p></p>
[QUOTE="Grainger, post: 6401346, member: 6779234"] That sounds interesting. I'm not sure I want to DM like that, but I'll certainly think about it. However, what happens if a player declares stuff that clashes with something to do with a current plot thread? For example, what if a player ad-libs that they will get aid if they go to see a particular ruler, but the DM has planned that the ruler in question is opposed to their aims (this opposition is not secret - it's just they've just never met him), and wouldn't want to give the aid in question? Does the DM simply over-rule it (in which case, the players will be suspicious, if the DM usually allows these things), or does the ruler suddenly become (in the DM's mind) who he claims to be (the DM abandons that plot thread, which may impact upon events in the world)? I tend to have quite intricate set-ups in the world, and changing one thing on the fly can render other things nonsensical (e.g. if the noble I just used in my example was undermining another noble, I can't really suddenly have him be a good guy because a PC declares it so; well, I could, but then the world starts to unravel; the PCs might already be exposed to the results of this set-up, and are trying to piece together what's happening). I'm trying to picture what a game looks like where DMs accept player input on this scale. [/QUOTE]
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