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Supplemental books: Why the compulsion to buy and use, but complain about it?
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<blockquote data-quote="pemerton" data-source="post: 6401756" data-attributes="member: 42582"><p>Presumably the GM has some reason for proposing the campaign as X rather than Y.</p><p></p><p>Whatever the nature of that reason is, the players can be motivated by the same sort of reason to want to play character A raher than character B.</p><p></p><p>There's no reason to think that trust, or lack of trust, is a bigger factor in one case than the other.</p><p></p><p></p><p>My take on these examples, and on KarinsDad's in the quote above as well, is that the player <em>isn't</em> choosing a setting based on distinct canon, lore, etc.</p><p></p><p>I mean, practically by definition a player who wants to play a halfling in Krynn, or a minotaur in Karameikos, isn't committed to the canon of the setting.</p><p></p><p>So if the GM is very into a setting and its canon, and the player is not, compromise of some sort will probably be required.</p><p></p><p><em>Setting</em> is a peculiar thing in RPGing. From <a href="http://adept-press.com/wordpress/wp-content/media/setting_dissection.pdf" target="_blank">here</a>:</p><p></p><p style="margin-left: 20px">Setting therefore becomes a one-step removed education and appreciation project. There’s a big book about the setting. The GM reads the book. Then, the players enjoy the setting, or rather enjoy the GM’s enjoyment of the setting, by using play as a proxy. As one text puts it, the GM is the lens through which the players see the setting. </p><p></p><p>There is obviously a very real risk that the players are not going to get the same enjoyment from the setting as the GM. After all, only the GM got to read the book.</p><p></p><p>From the same author:</p><p></p><p style="margin-left: 20px">Perhaps this is what leads to those monstrous textual setting histories in the books, with the only people who read them (or care) being their authors and the GMs.</p><p></p><p>If you want to avoid <em>that </em>outcome, the players need to be dealt in to the setting. There are different wasy to do this, but strong enforcement of PC archetypes won't always be the best way.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6401756, member: 42582"] Presumably the GM has some reason for proposing the campaign as X rather than Y. Whatever the nature of that reason is, the players can be motivated by the same sort of reason to want to play character A raher than character B. There's no reason to think that trust, or lack of trust, is a bigger factor in one case than the other. My take on these examples, and on KarinsDad's in the quote above as well, is that the player [I]isn't[/I] choosing a setting based on distinct canon, lore, etc. I mean, practically by definition a player who wants to play a halfling in Krynn, or a minotaur in Karameikos, isn't committed to the canon of the setting. So if the GM is very into a setting and its canon, and the player is not, compromise of some sort will probably be required. [I]Setting[/I] is a peculiar thing in RPGing. From [url=adept-press.com/wordpress/wp-content/media/setting_dissection.pdf]here[/url]: [indent]Setting therefore becomes a one-step removed education and appreciation project. There’s a big book about the setting. The GM reads the book. Then, the players enjoy the setting, or rather enjoy the GM’s enjoyment of the setting, by using play as a proxy. As one text puts it, the GM is the lens through which the players see the setting. [/indent] There is obviously a very real risk that the players are not going to get the same enjoyment from the setting as the GM. After all, only the GM got to read the book. From the same author: [indent]Perhaps this is what leads to those monstrous textual setting histories in the books, with the only people who read them (or care) being their authors and the GMs.[/indent] If you want to avoid [I]that [/I]outcome, the players need to be dealt in to the setting. There are different wasy to do this, but strong enforcement of PC archetypes won't always be the best way. [/QUOTE]
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