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Supplemental books: Why the compulsion to buy and use, but complain about it?
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<blockquote data-quote="pemerton" data-source="post: 6401763" data-attributes="member: 42582"><p>A player ad-libbing that his/her PC will get aid is not creating backstory. It's dictating action resolution.</p><p></p><p>A standard technique for that is "say yes or roll the dice". If the GM doesn't think the ruler would provide aid, then engage the action resolution system.</p><p></p><p>As per my exchange with [MENTION=2011]KarinsDad[/MENTION] earlier in this thread, some GMs also will "say no" without rolling the dice. I think this has to be handled with care, and that it's better done at the point of framing, rather than resolving, the action resolution attempt.</p><p></p><p>On backstory, as [MENTION=22779]Hussar[/MENTION] noted if it hasn't come into play yet then there's no contradiction; if it has, then someone needs to remind the player.</p><p></p><p>On competing backstory, that's part of play. Eg PC 1's backstory states that ruler X was a benevolent overlord, and it was the death of X that left PC 1 adrift as a child, ending up as a rogue on the streets. PC 2's backstory states that ruler X was a rakshasa in disguise, living off the people like a parasite, until the sect of holy avengers assassinated him one day; now PC 2 carries on the sect's traditions, less the rakshas be reincarnated into another position of power.</p><p></p><p>I guess we'll find out in the course of play whose version of events is correct (perhaps both, or even neither).</p></blockquote><p></p>
[QUOTE="pemerton, post: 6401763, member: 42582"] A player ad-libbing that his/her PC will get aid is not creating backstory. It's dictating action resolution. A standard technique for that is "say yes or roll the dice". If the GM doesn't think the ruler would provide aid, then engage the action resolution system. As per my exchange with [MENTION=2011]KarinsDad[/MENTION] earlier in this thread, some GMs also will "say no" without rolling the dice. I think this has to be handled with care, and that it's better done at the point of framing, rather than resolving, the action resolution attempt. On backstory, as [MENTION=22779]Hussar[/MENTION] noted if it hasn't come into play yet then there's no contradiction; if it has, then someone needs to remind the player. On competing backstory, that's part of play. Eg PC 1's backstory states that ruler X was a benevolent overlord, and it was the death of X that left PC 1 adrift as a child, ending up as a rogue on the streets. PC 2's backstory states that ruler X was a rakshasa in disguise, living off the people like a parasite, until the sect of holy avengers assassinated him one day; now PC 2 carries on the sect's traditions, less the rakshas be reincarnated into another position of power. I guess we'll find out in the course of play whose version of events is correct (perhaps both, or even neither). [/QUOTE]
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