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Supplemental books: Why the compulsion to buy and use, but complain about it?
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<blockquote data-quote="ColinChapman" data-source="post: 6402041" data-attributes="member: 6779742"><p>What he said.</p><p></p><p>Plus, I find it interesting that so many people assume it's just player vs. DM when these things come up. If someone came up with a character concept that was utterly at odds with what we were going for, I wouldn't be the only one rolling my eyes and saying, "Dude, that really doesn't fit." My other players would too. It's not just a question of a DM's enjoyment being so fragile. Are you really arguing that said player's ego and frailty (not to mention lack of creativity or flexibility) in wanting to play something not campaign-appropriate should really trump everyone else's enjoyment?</p><p></p><p>I have played and run campaigns where everything goes but I've also played and run games very set within certain settings and themes. Both are enjoyable, but thankfully my players are not so egotistical or frail that they will play things that really don't fit whatever sort of game we've agreed we are playing.</p><p></p><p>I also did find it interesting that someone also assumed my pitching ideas equals lack of Player involvement. They are not the same thing. My players help craft elements of the campaigns we play, discuss them beforehand, and even in play I take a hands-off approach ala Feng Shui in letting them describe plausible things in a scene even if I have not mentioned them, e.g. in a fight in the street outside a tavern, I'm cool with a player saying something like they duck behind a broken cart, even if I haven't said there's a cart there. If it's something plausible or likely to be there, it's all good.</p></blockquote><p></p>
[QUOTE="ColinChapman, post: 6402041, member: 6779742"] What he said. Plus, I find it interesting that so many people assume it's just player vs. DM when these things come up. If someone came up with a character concept that was utterly at odds with what we were going for, I wouldn't be the only one rolling my eyes and saying, "Dude, that really doesn't fit." My other players would too. It's not just a question of a DM's enjoyment being so fragile. Are you really arguing that said player's ego and frailty (not to mention lack of creativity or flexibility) in wanting to play something not campaign-appropriate should really trump everyone else's enjoyment? I have played and run campaigns where everything goes but I've also played and run games very set within certain settings and themes. Both are enjoyable, but thankfully my players are not so egotistical or frail that they will play things that really don't fit whatever sort of game we've agreed we are playing. I also did find it interesting that someone also assumed my pitching ideas equals lack of Player involvement. They are not the same thing. My players help craft elements of the campaigns we play, discuss them beforehand, and even in play I take a hands-off approach ala Feng Shui in letting them describe plausible things in a scene even if I have not mentioned them, e.g. in a fight in the street outside a tavern, I'm cool with a player saying something like they duck behind a broken cart, even if I haven't said there's a cart there. If it's something plausible or likely to be there, it's all good. [/QUOTE]
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Supplemental books: Why the compulsion to buy and use, but complain about it?
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