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Supplemental books: Why the compulsion to buy and use, but complain about it?
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<blockquote data-quote="pemerton" data-source="post: 6402132" data-attributes="member: 42582"><p>I'm sure this works for you and your group. But that doesn't mean it generalises to other groups. (And likewise for what works for those other groups - there's no reason to think it generalises either.)</p><p></p><p>I agree with this.</p><p></p><p>I play with my friends too, and the social aspect is very important. For me, the idea of unilaterally dictating what sorts of character concepts or stories the shared game will involve seems very foreign. We talk about it together. In play, I expect them to make contributions (I've posted some examples upthread). There is not really a "ride" for them to go along for.</p><p></p><p>I tend to pitch a system and genre. Assuming the players think it's worth playing in - and obviously that is up for discussion on any given occasion - then PCs get built, with a greater or lesser degree of collaboration.</p><p></p><p>Detailed setting elements aren't something I will worry too much about until the players have built their PCs.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6402132, member: 42582"] I'm sure this works for you and your group. But that doesn't mean it generalises to other groups. (And likewise for what works for those other groups - there's no reason to think it generalises either.) I agree with this. I play with my friends too, and the social aspect is very important. For me, the idea of unilaterally dictating what sorts of character concepts or stories the shared game will involve seems very foreign. We talk about it together. In play, I expect them to make contributions (I've posted some examples upthread). There is not really a "ride" for them to go along for. I tend to pitch a system and genre. Assuming the players think it's worth playing in - and obviously that is up for discussion on any given occasion - then PCs get built, with a greater or lesser degree of collaboration. Detailed setting elements aren't something I will worry too much about until the players have built their PCs. [/QUOTE]
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Supplemental books: Why the compulsion to buy and use, but complain about it?
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