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Supplemental books: Why the compulsion to buy and use, but complain about it?
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<blockquote data-quote="GMforPowergamers" data-source="post: 6403361" data-attributes="member: 67338"><p>I think it matters, because of the time I was accused of it.</p><p></p><p>My friend ross wanted to run a Mutants and Masterminds game. I jumped at the chance and designed a superman like character that was immune to most damage, but those powers didn't work on magic, and turned off under a red sunlight... he also had flight and a super strong punch that could kill almost anything, but an alt power to that one where he could 'hold back'. He said that was way too powerful (and I could see that). So I designed a magic based character with magic fire based on a mix of Allen scott green lantern and the darknees. He said it too was too powerful (I could not see that). So I designed wally west flash, I was a speedster with the ability to lend and steal momentum. He said he didn't want speedsters. So I designed a spiderman like character with tactile telkinisss for his wallcrawl and strength, and his webbing was tk controlled, he also had a cool suit with computer hook ups. He said he felt it was too many powers (by this point I was annoyed). SO I pitched a basic coustumed adventurer like batman or blue bettele. His answer was "No Batman". So I said I was out of idea's...</p><p></p><p>I finally asked him what I should play, and he designed a telepathic character that I customized with some alien Tech. Game 1 I meet the other players and we started. I had no fun at all in the game. not one bit. the story was weird, I always wanted to be playing something else. when asked why I was honest "Because every superhero I wanted to play was said no to." It was a crappy way to start a campaign.\</p><p></p><p></p><p></p><p>easier said then done. I don't like being forced to play things I don't want to play. If the DM is saying "Don't play what you want" then yea, it may become a lackadaisical play as a result. </p><p></p><p>To go on with my example, I was told I wasn't really trying when we fought a giant monster, but I had no offensive powers, so I just mink linked the group to help coordinate. It was all I really had... and the mystry part of the game had everyone immune to telepathy so I couldn't 'win the game' but the immunity to telepathy wasn't a clue... it was just random so I couldn't 'win the game' so I really felt my character was out of place.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6403361, member: 67338"] I think it matters, because of the time I was accused of it. My friend ross wanted to run a Mutants and Masterminds game. I jumped at the chance and designed a superman like character that was immune to most damage, but those powers didn't work on magic, and turned off under a red sunlight... he also had flight and a super strong punch that could kill almost anything, but an alt power to that one where he could 'hold back'. He said that was way too powerful (and I could see that). So I designed a magic based character with magic fire based on a mix of Allen scott green lantern and the darknees. He said it too was too powerful (I could not see that). So I designed wally west flash, I was a speedster with the ability to lend and steal momentum. He said he didn't want speedsters. So I designed a spiderman like character with tactile telkinisss for his wallcrawl and strength, and his webbing was tk controlled, he also had a cool suit with computer hook ups. He said he felt it was too many powers (by this point I was annoyed). SO I pitched a basic coustumed adventurer like batman or blue bettele. His answer was "No Batman". So I said I was out of idea's... I finally asked him what I should play, and he designed a telepathic character that I customized with some alien Tech. Game 1 I meet the other players and we started. I had no fun at all in the game. not one bit. the story was weird, I always wanted to be playing something else. when asked why I was honest "Because every superhero I wanted to play was said no to." It was a crappy way to start a campaign.\ easier said then done. I don't like being forced to play things I don't want to play. If the DM is saying "Don't play what you want" then yea, it may become a lackadaisical play as a result. To go on with my example, I was told I wasn't really trying when we fought a giant monster, but I had no offensive powers, so I just mink linked the group to help coordinate. It was all I really had... and the mystry part of the game had everyone immune to telepathy so I couldn't 'win the game' but the immunity to telepathy wasn't a clue... it was just random so I couldn't 'win the game' so I really felt my character was out of place. [/QUOTE]
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