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General Tabletop Discussion
*Dungeons & Dragons
Supplemental books: Why the compulsion to buy and use, but complain about it?
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<blockquote data-quote="Greg K" data-source="post: 6403389" data-attributes="member: 5038"><p>This is why I think GMs owe it to their players to be clear about what is and is not inappropriate for the particular campaign before characters are even created. Genres like fantasy and superheroes have such a variety of material of different themes and power leves that people can come to the table come with divergent influences and expectations. If the GM just says, "I am running game "x" or "x" with a certain number of character points , then they are to blame when players present inappropriate characters (power level, concept, or whatever), because the player has been given no guidance as to what is and is not appropriate for a character or any real information to make an informed decision of the game will be for them. Worse is making the player, repeatedly, go through the process, because the GM sends the player back to the drawing board with no additional guidance.</p><p></p><p></p><p>If I can't find something I want to play, I leave and let everyone play rather than dragging down the energy. However, i would be asking the GM questions before ever creating a character. For M&M, what are the GM's influences for the campaign? Examples of characters that are both appropriate and inappropriate in terms of theme and power level. </p><p>Powers that are inappropriate.</p></blockquote><p></p>
[QUOTE="Greg K, post: 6403389, member: 5038"] This is why I think GMs owe it to their players to be clear about what is and is not inappropriate for the particular campaign before characters are even created. Genres like fantasy and superheroes have such a variety of material of different themes and power leves that people can come to the table come with divergent influences and expectations. If the GM just says, "I am running game "x" or "x" with a certain number of character points , then they are to blame when players present inappropriate characters (power level, concept, or whatever), because the player has been given no guidance as to what is and is not appropriate for a character or any real information to make an informed decision of the game will be for them. Worse is making the player, repeatedly, go through the process, because the GM sends the player back to the drawing board with no additional guidance. If I can't find something I want to play, I leave and let everyone play rather than dragging down the energy. However, i would be asking the GM questions before ever creating a character. For M&M, what are the GM's influences for the campaign? Examples of characters that are both appropriate and inappropriate in terms of theme and power level. Powers that are inappropriate. [/QUOTE]
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Supplemental books: Why the compulsion to buy and use, but complain about it?
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