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General Tabletop Discussion
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Supplemental books: Why the compulsion to buy and use, but complain about it?
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<blockquote data-quote="Elf Witch" data-source="post: 6404080" data-attributes="member: 9037"><p>There is something I have been thinking about when it comes to this and the DMs need to be willing to say yes there is a flip side players need to be the type that makes it easy for the DM to say yes. </p><p></p><p>I find it much easier to say yes to players who I know are not trying to deliberately find every loophole so they can make a PC that has no weakness at all and is good at everything. A cool concept is just that an it is more about having an interesting PC than the most powerful one at the table. </p><p></p><p>I am more likely to say yes to a player who I know is willing to work with me and will understand if it turns out that we need modify or even redo something I originally said yes about. </p><p></p><p>If a player wants to bring something into my world I did not originally want or plan for again I am more likely to say yes if I know that the player is the type to care about the world and show an interest and actually care about it and not only care about his PC but the other PCs and me as well. The goal being making the world better not just having that ability to play a kewl class or race that does not really fit. </p><p></p><p>One of the reasons some DMs get so rigid about things is because they have played with players who were not willing to work with them and who didn't seem to care that they were making it hard on the DM. </p><p></p><p>Reasonable adults behave that way. They recognize that they have a responsibility to make the game fun for everyone not just them. If they are not having fun then they need to speak up and not behave in a passive aggressive way ruining everyone else fun. </p><p></p><p>This is a group game and sometimes that means not having everything your way and be gracious about it when you don't get your way.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6404080, member: 9037"] There is something I have been thinking about when it comes to this and the DMs need to be willing to say yes there is a flip side players need to be the type that makes it easy for the DM to say yes. I find it much easier to say yes to players who I know are not trying to deliberately find every loophole so they can make a PC that has no weakness at all and is good at everything. A cool concept is just that an it is more about having an interesting PC than the most powerful one at the table. I am more likely to say yes to a player who I know is willing to work with me and will understand if it turns out that we need modify or even redo something I originally said yes about. If a player wants to bring something into my world I did not originally want or plan for again I am more likely to say yes if I know that the player is the type to care about the world and show an interest and actually care about it and not only care about his PC but the other PCs and me as well. The goal being making the world better not just having that ability to play a kewl class or race that does not really fit. One of the reasons some DMs get so rigid about things is because they have played with players who were not willing to work with them and who didn't seem to care that they were making it hard on the DM. Reasonable adults behave that way. They recognize that they have a responsibility to make the game fun for everyone not just them. If they are not having fun then they need to speak up and not behave in a passive aggressive way ruining everyone else fun. This is a group game and sometimes that means not having everything your way and be gracious about it when you don't get your way. [/QUOTE]
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