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Supplemental books: Why the compulsion to buy and use, but complain about it?
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<blockquote data-quote="Elf Witch" data-source="post: 6404910" data-attributes="member: 9037"><p>It wasn't and I put the blame firmly were it belonged on a player who decided that his only choice was to act like a spoiled brat instead either finding another class in the core he could have had fun with or saying I really don't want to play in this game but hey have fun. </p><p></p><p>But now we have a player who tried to DM twice and was burned twice and now won't DM again so you tell me how the game is served by driving DMs out of it?</p><p></p><p>Also tell me how it benefits a game to have an overwhelmed DM who does not have the experience to balance a game with so much power creep as both 3.5 and Pathfinder have once you allow splat books into it? That is exactly what happened with her Age of Worms campaign and that lead to a lot of tension and lack of fun for almost everyone at the table and ended the game before got to finish the adventure path.</p><p></p><p>Basically what you are suggesting is that players should always be given their way so they don't destroy your game by acting like a jerk. This reminds of how well it works to give into your child tantrum in public so you are not embarrassed or disturbing other people because it is not like the kid wil take advantage of it. <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6404910, member: 9037"] It wasn't and I put the blame firmly were it belonged on a player who decided that his only choice was to act like a spoiled brat instead either finding another class in the core he could have had fun with or saying I really don't want to play in this game but hey have fun. But now we have a player who tried to DM twice and was burned twice and now won't DM again so you tell me how the game is served by driving DMs out of it? Also tell me how it benefits a game to have an overwhelmed DM who does not have the experience to balance a game with so much power creep as both 3.5 and Pathfinder have once you allow splat books into it? That is exactly what happened with her Age of Worms campaign and that lead to a lot of tension and lack of fun for almost everyone at the table and ended the game before got to finish the adventure path. Basically what you are suggesting is that players should always be given their way so they don't destroy your game by acting like a jerk. This reminds of how well it works to give into your child tantrum in public so you are not embarrassed or disturbing other people because it is not like the kid wil take advantage of it. :-S [/QUOTE]
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Supplemental books: Why the compulsion to buy and use, but complain about it?
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