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General Tabletop Discussion
*Dungeons & Dragons
Supplemental books: Why the compulsion to buy and use, but complain about it?
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<blockquote data-quote="Elf Witch" data-source="post: 6405445" data-attributes="member: 9037"><p>And the game would not have been improved by saying yes either. What in hindsight would have improved the game was not having K involved. Like I keep saying we have gamed with K for 18 years we have had dozens of games where he was not an issue he has only in 18 years had four issues where his behavior caused issues. The odds are much more in his favor of not causing issues than causing issues. </p><p></p><p>After Age of Worms the DM looked at what she felt she had done her mistakes she didn't put the blame on anyone but herself. She realized that she was not up to handling a game with the power levels that splatbooks bring into the game. Her entire decision to go core only was to control that power level and if everyone agreed to it then it could avoid the issues of having a character you really enjoy and then having the DM tell you it is an issue. She was not trying micromanage she was trying to make sure that everyone had a good time to the best of her <strong>ability</strong>. She didn't feel that she had the <strong>ability</strong> to DM a game with a lot of options. This was her limitation and she was upfront about it. </p><p></p><p>DMs have different skills that they are good at and they also have weaknesses. Players need to understand that and if that DM weakness is going to impede their ability to have fun then they are not a good fit. This is one reason DM need to have the power to say no. They know what they can do and what they can't and trying to force the DM into things that they are not able to handle or that they don't enjoy is asking for an unhappy frustrated DM and that leads to a game that is not fun to for everyone. Now the players have a choice they can play under the DM or they can not play. No one is saying that they should be forced to play under a DM who can't meet their gaming needs. </p><p></p><p>DMs need the power to say no in their games and players need the power to say no I don't want to play in this game. Now you can choose to interpreted this as my way or the highway and maybe it is but it is on both sides and both sides are basically saying if you can't do X in the game then I can't play with you. Now I am not saying that discussion and compromise should not be attempted they should.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6405445, member: 9037"] And the game would not have been improved by saying yes either. What in hindsight would have improved the game was not having K involved. Like I keep saying we have gamed with K for 18 years we have had dozens of games where he was not an issue he has only in 18 years had four issues where his behavior caused issues. The odds are much more in his favor of not causing issues than causing issues. After Age of Worms the DM looked at what she felt she had done her mistakes she didn't put the blame on anyone but herself. She realized that she was not up to handling a game with the power levels that splatbooks bring into the game. Her entire decision to go core only was to control that power level and if everyone agreed to it then it could avoid the issues of having a character you really enjoy and then having the DM tell you it is an issue. She was not trying micromanage she was trying to make sure that everyone had a good time to the best of her [B]ability[/B]. She didn't feel that she had the [B]ability[/B] to DM a game with a lot of options. This was her limitation and she was upfront about it. DMs have different skills that they are good at and they also have weaknesses. Players need to understand that and if that DM weakness is going to impede their ability to have fun then they are not a good fit. This is one reason DM need to have the power to say no. They know what they can do and what they can't and trying to force the DM into things that they are not able to handle or that they don't enjoy is asking for an unhappy frustrated DM and that leads to a game that is not fun to for everyone. Now the players have a choice they can play under the DM or they can not play. No one is saying that they should be forced to play under a DM who can't meet their gaming needs. DMs need the power to say no in their games and players need the power to say no I don't want to play in this game. Now you can choose to interpreted this as my way or the highway and maybe it is but it is on both sides and both sides are basically saying if you can't do X in the game then I can't play with you. Now I am not saying that discussion and compromise should not be attempted they should. [/QUOTE]
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