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Supplemental books: Why the compulsion to buy and use, but complain about it?
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<blockquote data-quote="Hussar" data-source="post: 6405562" data-attributes="member: 22779"><p>A comment from [MENTION=6777224]Hard[/MENTION]coreD&Dgirl (I think) from a while ago in this thread went something like this: "Why would a player, who is enjoying the game, sabotage that game"? And I think it's a very valid question and gets to the heart of the issue.</p><p></p><p>Now, the answer might be, the player is being a jerk. In which case, saying yes or no isn't the issue here. Like in [MENTION=9037]Elf Witch[/MENTION]'s example, it probably would not have mattered if the player had been allowed to take the class he wanted, the game was a likely doomed from the start due to the player having some real life stuff going on that was going to poison the well. But the solution here isn't found in the DM saying yes or no. The solution here is to talk to the player, explain why this behaviour isn't acceptable to the group and finding a way to work around that. It might mean that that player doesn't fit with that group, or it could be the player just needed to be clued into what he was doing. In any case, the solution is going to be found outside of the framework of the game itself.</p><p></p><p>OTOH, if the player is sabotaging the game, it could possibly be that the player really isn't enjoying the game. Now, again, it might be that that player just doesn't fit. That happens all the time. No harm, no foul. But, it might be as simply of a fix as just letting the player take on some responsibility. It's going to be very different in every case and i'm not sure anyone is qualified to give advice that will work even the majority of the times.</p><p></p><p>I think it really behooves groups to be honest and a bit self-reflecting. We are spending a HUGE amount of free time playing an RPG. Tens, if not hundreds of hours. It really helps groups to sit down and honestly and openly talk about these kinds of things before starting a game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6405562, member: 22779"] A comment from [MENTION=6777224]Hard[/MENTION]coreD&Dgirl (I think) from a while ago in this thread went something like this: "Why would a player, who is enjoying the game, sabotage that game"? And I think it's a very valid question and gets to the heart of the issue. Now, the answer might be, the player is being a jerk. In which case, saying yes or no isn't the issue here. Like in [MENTION=9037]Elf Witch[/MENTION]'s example, it probably would not have mattered if the player had been allowed to take the class he wanted, the game was a likely doomed from the start due to the player having some real life stuff going on that was going to poison the well. But the solution here isn't found in the DM saying yes or no. The solution here is to talk to the player, explain why this behaviour isn't acceptable to the group and finding a way to work around that. It might mean that that player doesn't fit with that group, or it could be the player just needed to be clued into what he was doing. In any case, the solution is going to be found outside of the framework of the game itself. OTOH, if the player is sabotaging the game, it could possibly be that the player really isn't enjoying the game. Now, again, it might be that that player just doesn't fit. That happens all the time. No harm, no foul. But, it might be as simply of a fix as just letting the player take on some responsibility. It's going to be very different in every case and i'm not sure anyone is qualified to give advice that will work even the majority of the times. I think it really behooves groups to be honest and a bit self-reflecting. We are spending a HUGE amount of free time playing an RPG. Tens, if not hundreds of hours. It really helps groups to sit down and honestly and openly talk about these kinds of things before starting a game. [/QUOTE]
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