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Supplemental books: Why the compulsion to buy and use, but complain about it?
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<blockquote data-quote="Hussar" data-source="post: 6406307" data-attributes="member: 22779"><p>If that's what you are taking away from this, then I do disagree. This is more about simply presenting differing viewpoints. I know, beyond a shadow of a doubt that I am not going to convince anyone here. </p><p></p><p>For some, taking the advice of "always trust your DM" works great. And that's fine for that group. For me, that advice led to years of piss poor gaming and incredible amounts of frustration. Had I been able to read things like, "Y'know what? No, the DM isn't always right. Sometimes your DM really is a dick and you need to leave and that's FINE" years ago, I would have saved myself a lot of very bad games.</p><p></p><p>Of course it's sometimes a problem with the player. Good grief, that's pretty obvious. But, IMO, just as often, it's a problem on the DM's side of the screen as well, and that fact should be recognised. Yes, give your DM the benefit of the doubt, but, if you're not enjoying the game, don't blow up, don't have a temper tantrum, don't spoil the game for others, just walk. And, again, just walking away is perfectly fine and should NEVER be a problem.</p><p></p><p>There should be big bold letter advice in the DMG that says, "Yes, the people at your table are your friends, but that does not mean that you will be able to game together. Recognize that people have different tastes and either compromise or don't play together. If you try to force it one way or the other, no one is going to be happy".</p></blockquote><p></p>
[QUOTE="Hussar, post: 6406307, member: 22779"] If that's what you are taking away from this, then I do disagree. This is more about simply presenting differing viewpoints. I know, beyond a shadow of a doubt that I am not going to convince anyone here. For some, taking the advice of "always trust your DM" works great. And that's fine for that group. For me, that advice led to years of piss poor gaming and incredible amounts of frustration. Had I been able to read things like, "Y'know what? No, the DM isn't always right. Sometimes your DM really is a dick and you need to leave and that's FINE" years ago, I would have saved myself a lot of very bad games. Of course it's sometimes a problem with the player. Good grief, that's pretty obvious. But, IMO, just as often, it's a problem on the DM's side of the screen as well, and that fact should be recognised. Yes, give your DM the benefit of the doubt, but, if you're not enjoying the game, don't blow up, don't have a temper tantrum, don't spoil the game for others, just walk. And, again, just walking away is perfectly fine and should NEVER be a problem. There should be big bold letter advice in the DMG that says, "Yes, the people at your table are your friends, but that does not mean that you will be able to game together. Recognize that people have different tastes and either compromise or don't play together. If you try to force it one way or the other, no one is going to be happy". [/QUOTE]
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Supplemental books: Why the compulsion to buy and use, but complain about it?
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