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Supplemental books: Why the compulsion to buy and use, but complain about it?
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<blockquote data-quote="KarinsDad" data-source="post: 6406624" data-attributes="member: 2011"><p>That's true. And my way of doing it is just as reasonable and valid as your way of doing it.</p><p></p><p>In fact, this is an aspect of society that is messing us up. One side says "you are not willing to compromise, hence, you are wrong". Nope. Compromise is not always a good thing. I don't compromise when it comes to running red lights. I just don't do it. Even in an emergency, just running a red light can be an even worse thing.</p><p></p><p></p><p></p><p>It might. Don't let the door hit you on the butt on your way out.</p><p></p><p><span style="color: red">Admin here. Really? You really think this is how we expect people to converse on this site? Not so much. Please see below. — Piratecat</span></p><p></p><p></p><p></p><p>I would talk about it. But, I might look at the guy with a third eye as to why he wants to play a disallowed race. What part of his personality is it that drives him to want to do something in the game which is disallowed?</p><p></p><p>There is a type of player who needs to be contrary. There are players that need to be unusual or different. Sometimes, those players' ideas are fine. Sometimes, they are just weird. And sometimes, they are disruptive.</p><p></p><p></p><p></p><p>Not if your idea is to shove Dragonborn PCs down my throat.</p><p></p><p></p><p></p><p>The group does not always get to decide every little detail. The players have some input ("let's play Star Wars"), but that does not mean that they always decide how that's going to work out ("let's start on Tatooine"). The DM decides a lot of things like which planet they start out on, what the local politics are, etc.</p><p></p><p>A player might not like the starting conditions of the campaign, but the DM is not obligated to "let the group decide".</p><p></p><p></p><p></p><p>Why? How come groups of players have to do it your way to have fun?</p><p></p><p></p><p></p><p>Nothing wrong with listening. Something wrong when 3 players say "Hey DM, you HAVE to let this player do this.".</p><p></p><p></p><p></p><p>I don't have to explain my DM decision making to you as a player. Who came up with this stupid idea? You are NOT entitled to know my reasons for allowing or disallowing something.</p><p></p><p>Don't like that, the door is over there.</p><p></p><p>That's the problem with entitled people. They feel like they are entitled. In this case, entitled to an answer. Nope. I might give an answer, but nothing requires me to do so. My answer might be "they don't match my campaign idea". The player is not entitled to get more details than that.</p><p></p><p></p><p></p><p>Actually, it does make it so. We've had a great time playing D&D for decades where the DM decides the campaign limits. It works. So no, your "better" idea is only better for you and people like you. Not using the progressive idea that a DM should always compromise works totally fine in a game.</p><p></p><p></p><p></p><p>So I am arguing if I disagree with your POV? No, I'm explaining my POV.</p><p></p><p></p><p></p><p>Precisely. Now you are starting to understand. You do not have to put up with that. Just like the DM does not have to put up with you TELLING him how to run his campaign.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6406624, member: 2011"] That's true. And my way of doing it is just as reasonable and valid as your way of doing it. In fact, this is an aspect of society that is messing us up. One side says "you are not willing to compromise, hence, you are wrong". Nope. Compromise is not always a good thing. I don't compromise when it comes to running red lights. I just don't do it. Even in an emergency, just running a red light can be an even worse thing. It might. Don't let the door hit you on the butt on your way out. [color=red]Admin here. Really? You really think this is how we expect people to converse on this site? Not so much. Please see below. — Piratecat[/color] I would talk about it. But, I might look at the guy with a third eye as to why he wants to play a disallowed race. What part of his personality is it that drives him to want to do something in the game which is disallowed? There is a type of player who needs to be contrary. There are players that need to be unusual or different. Sometimes, those players' ideas are fine. Sometimes, they are just weird. And sometimes, they are disruptive. Not if your idea is to shove Dragonborn PCs down my throat. The group does not always get to decide every little detail. The players have some input ("let's play Star Wars"), but that does not mean that they always decide how that's going to work out ("let's start on Tatooine"). The DM decides a lot of things like which planet they start out on, what the local politics are, etc. A player might not like the starting conditions of the campaign, but the DM is not obligated to "let the group decide". Why? How come groups of players have to do it your way to have fun? Nothing wrong with listening. Something wrong when 3 players say "Hey DM, you HAVE to let this player do this.". I don't have to explain my DM decision making to you as a player. Who came up with this stupid idea? You are NOT entitled to know my reasons for allowing or disallowing something. Don't like that, the door is over there. That's the problem with entitled people. They feel like they are entitled. In this case, entitled to an answer. Nope. I might give an answer, but nothing requires me to do so. My answer might be "they don't match my campaign idea". The player is not entitled to get more details than that. Actually, it does make it so. We've had a great time playing D&D for decades where the DM decides the campaign limits. It works. So no, your "better" idea is only better for you and people like you. Not using the progressive idea that a DM should always compromise works totally fine in a game. So I am arguing if I disagree with your POV? No, I'm explaining my POV. Precisely. Now you are starting to understand. You do not have to put up with that. Just like the DM does not have to put up with you TELLING him how to run his campaign. [/QUOTE]
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