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Supplemental books: Why the compulsion to buy and use, but complain about it?
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<blockquote data-quote="Elf Witch" data-source="post: 6408994" data-attributes="member: 9037"><p>Again you are going to extreme. Using the term dysfunctional is really extreme. Many players have been known to cheat on a dice roll I find it very unbelievable that a player who has been playing a long time has not done it at least once. The player in question tended to do it when he thought his character or someone else character was in peril. Other than that one thing as he said he was good player and my solution stopped him without resorting to embarrassing him or kicking him out if the game. </p><p></p><p>The other two players I mentioned are not bad players as I said I the first place. Neither have ever DMed they love making powerful characters and sometimes they go to far. I don't for one moment believe they are deliberately trying to break the game. What I said if you remember that because they sometimes bring into things that are to powerful either for the game or for me as a DM. I don't just say yes I say let me read it and I will get back with you.</p><p></p><p>Then I research it and if it is to powerful I bring in ways to <strong>compromise</strong> so they can get some of what they want and I don't get a combo I can't handle. I thought you were the one who said that compromise was good. But I am beginning to wonder if by compromise you mean the DM just gives in. </p><p></p><p>As others have said over and over at this point that compromise should be the goal. What you are seeming to have trouble grasping is this if the compromise is something the DM can't or does not want to do, like say adding gunpowder to a setting, then yes the player not the DM is the one who has to compromise. And I get you don't think that is fair but I disagree. </p><p></p><p>DMs are human beings just like players and they have strength and weakness just like players. Some DMs can't handle the disparity in the party if you have a wide range of power levels, some DMs can't handle a table full of powergamers because they can't build challenges that satisfy them, some DMs are not quick on their feet. A great DM can do a lot more than just a good DM. The same is true of players a great player is a better player than just a good player. But if we only allow great DMs and great players to play then the hobby will die because I think they are more good players and DMs then great or bad. </p><p></p><p>I am a good DM. I am creative. I think fast on my feet and come up with a compelling adventure on the spur of the moment. I don't feel adversarial toward my players and I try to the best of my ability to make my game fun for everyone. But I am not good at trying to come up with challenges that work well with a mixed party of power levels and I am not good enough to handle a table full of powergamers. I recognize my weaknesses and I upfront with my players about it. At the end of the day I am satisfied that my players enjoy my DMing because they have never quit my game other than no choice of either moving away or dying.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6408994, member: 9037"] Again you are going to extreme. Using the term dysfunctional is really extreme. Many players have been known to cheat on a dice roll I find it very unbelievable that a player who has been playing a long time has not done it at least once. The player in question tended to do it when he thought his character or someone else character was in peril. Other than that one thing as he said he was good player and my solution stopped him without resorting to embarrassing him or kicking him out if the game. The other two players I mentioned are not bad players as I said I the first place. Neither have ever DMed they love making powerful characters and sometimes they go to far. I don't for one moment believe they are deliberately trying to break the game. What I said if you remember that because they sometimes bring into things that are to powerful either for the game or for me as a DM. I don't just say yes I say let me read it and I will get back with you. Then I research it and if it is to powerful I bring in ways to [B]compromise[/B] so they can get some of what they want and I don't get a combo I can't handle. I thought you were the one who said that compromise was good. But I am beginning to wonder if by compromise you mean the DM just gives in. As others have said over and over at this point that compromise should be the goal. What you are seeming to have trouble grasping is this if the compromise is something the DM can't or does not want to do, like say adding gunpowder to a setting, then yes the player not the DM is the one who has to compromise. And I get you don't think that is fair but I disagree. DMs are human beings just like players and they have strength and weakness just like players. Some DMs can't handle the disparity in the party if you have a wide range of power levels, some DMs can't handle a table full of powergamers because they can't build challenges that satisfy them, some DMs are not quick on their feet. A great DM can do a lot more than just a good DM. The same is true of players a great player is a better player than just a good player. But if we only allow great DMs and great players to play then the hobby will die because I think they are more good players and DMs then great or bad. I am a good DM. I am creative. I think fast on my feet and come up with a compelling adventure on the spur of the moment. I don't feel adversarial toward my players and I try to the best of my ability to make my game fun for everyone. But I am not good at trying to come up with challenges that work well with a mixed party of power levels and I am not good enough to handle a table full of powergamers. I recognize my weaknesses and I upfront with my players about it. At the end of the day I am satisfied that my players enjoy my DMing because they have never quit my game other than no choice of either moving away or dying. [/QUOTE]
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