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Supplemental books: Why the compulsion to buy and use, but complain about it?
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<blockquote data-quote="Elf Witch" data-source="post: 6410789" data-attributes="member: 9037"><p>Hussar I don't think we are that far off on this. Every example you gave is how I would do it as a DM. I only limit things for flavor and balance. I personally hate half orcs but the only time I ever banned them was when we were playing a Middle Earth game. I think inflexibility can hurt the game but it is not just DMs who can be inflexible I have seen players be just as inflexible as well. I don't understand why players feel the need to bring in a character that the DM has already said does not exist in their game. When a player does this I have to wonder if they are doing it as a control issue along the lines of don't you dare tell me no. And I know that will fight me over every ruling. That has been my experience with players like this. </p><p></p><p>I have played with inflexible DMs and that is not a lot of fun either because they usually control every aspect of the game and the players don't really have any freedoms. </p><p></p><p>pemerton You have never played with one that you know of. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I do find it kind of hard to believe because every gamer I know has admitted to cheating at least once on a dice roll in their gaming history. I admit to doing so I was frustrated after failing save after save and sitting the game out either paralyzed or caught in a web that I cheated on save. </p><p></p><p>I don't think cards and RPGs are the same at all. I have never cheated in a game of cards or a strategy game simply because if I lose it does not matter next time I might win. But gaming is different I am invested in my character. </p><p></p><p></p><p>As a DM I always roll behind a screen and as a player I don't play with DMs who roll in the open. Because I believe that there are times it is appropriate for the DM to fudge a roll. I don't do it often but I will if I think it will make the game more fun. For example I don't find it fun to die in back to back sessions and I don't think it is fun if the players do everything right and the only reason they are losing is because of dice rolls. My players know I do this and want me to do it. </p><p></p><p>This is a accepted playstyle for a lot of tables just like rolling in the open is an accepted playstyle for a lot of tables and imo neither is badwrongfun or better than the other.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6410789, member: 9037"] Hussar I don't think we are that far off on this. Every example you gave is how I would do it as a DM. I only limit things for flavor and balance. I personally hate half orcs but the only time I ever banned them was when we were playing a Middle Earth game. I think inflexibility can hurt the game but it is not just DMs who can be inflexible I have seen players be just as inflexible as well. I don't understand why players feel the need to bring in a character that the DM has already said does not exist in their game. When a player does this I have to wonder if they are doing it as a control issue along the lines of don't you dare tell me no. And I know that will fight me over every ruling. That has been my experience with players like this. I have played with inflexible DMs and that is not a lot of fun either because they usually control every aspect of the game and the players don't really have any freedoms. pemerton You have never played with one that you know of. :) I do find it kind of hard to believe because every gamer I know has admitted to cheating at least once on a dice roll in their gaming history. I admit to doing so I was frustrated after failing save after save and sitting the game out either paralyzed or caught in a web that I cheated on save. I don't think cards and RPGs are the same at all. I have never cheated in a game of cards or a strategy game simply because if I lose it does not matter next time I might win. But gaming is different I am invested in my character. As a DM I always roll behind a screen and as a player I don't play with DMs who roll in the open. Because I believe that there are times it is appropriate for the DM to fudge a roll. I don't do it often but I will if I think it will make the game more fun. For example I don't find it fun to die in back to back sessions and I don't think it is fun if the players do everything right and the only reason they are losing is because of dice rolls. My players know I do this and want me to do it. This is a accepted playstyle for a lot of tables just like rolling in the open is an accepted playstyle for a lot of tables and imo neither is badwrongfun or better than the other. [/QUOTE]
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