Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Supplemental books: Why the compulsion to buy and use, but complain about it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 6411316" data-attributes="member: 22779"><p>See, Kaychsea, here's the thing. If you didn't believe that fudging made you a better DM, why do you have such a problem with my refusal to fudge? Yes, for my group, it absolutely made a better story. It turned what would have been a fairly forgettable encounter with yet another critter to something that players talked about for weeks and still talk about years later. </p><p></p><p>Why not let them know when powers recharged? That's pretty easy to narrate- hey, the dragon's taking a big honking breath and fire is spurting out it's nostrils, it's going to breathe on you again! What's the point of keeping it secret?</p><p></p><p>They were losing a fair fight, but, you saved them. AFAIC, there is no "thing" to be ruined. The dice are there to tell you the thing. It's not my job as a DM to do that.</p><p></p><p>Look, I accept that you want to have more control over the story of your game. That's fine and no problem. Lots of DM's out there will agree with you. Just like in this thread, there are lots of DM's who will agree with the idea that the DM is not obligated in any way to compromise on stuff he doesn't feel like compromising about. Again, totally fair. If the players are happy, then great.</p><p></p><p>However, that being said, I find that the game is improved, and greatly improved, when the DM doesn't have a opinion about where the story "should" go. But, that's just me. I don't feel that "bad beats" only belong in Poker. I have no problems with the dice directing the story and, in fact, as a player and a DM, I insist on it. I'd be very disappointed to learn that the only reason we survived that dragon attack is because you fudged the dice. It totally robs the scene of any emotional impact. </p><p></p><p>I mean, heck, the players could have retreated after the second breath weapon no? The players could have surrendered. The players could have done a thousand different things. But, no, they fought to the bitter end, safe in the knowledge that the DM was going to bubble wrap the encounter and protect them. No thanks. That's not for me. If the dice declare a TPK, then, guess what boys? It's character generation time.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6411316, member: 22779"] See, Kaychsea, here's the thing. If you didn't believe that fudging made you a better DM, why do you have such a problem with my refusal to fudge? Yes, for my group, it absolutely made a better story. It turned what would have been a fairly forgettable encounter with yet another critter to something that players talked about for weeks and still talk about years later. Why not let them know when powers recharged? That's pretty easy to narrate- hey, the dragon's taking a big honking breath and fire is spurting out it's nostrils, it's going to breathe on you again! What's the point of keeping it secret? They were losing a fair fight, but, you saved them. AFAIC, there is no "thing" to be ruined. The dice are there to tell you the thing. It's not my job as a DM to do that. Look, I accept that you want to have more control over the story of your game. That's fine and no problem. Lots of DM's out there will agree with you. Just like in this thread, there are lots of DM's who will agree with the idea that the DM is not obligated in any way to compromise on stuff he doesn't feel like compromising about. Again, totally fair. If the players are happy, then great. However, that being said, I find that the game is improved, and greatly improved, when the DM doesn't have a opinion about where the story "should" go. But, that's just me. I don't feel that "bad beats" only belong in Poker. I have no problems with the dice directing the story and, in fact, as a player and a DM, I insist on it. I'd be very disappointed to learn that the only reason we survived that dragon attack is because you fudged the dice. It totally robs the scene of any emotional impact. I mean, heck, the players could have retreated after the second breath weapon no? The players could have surrendered. The players could have done a thousand different things. But, no, they fought to the bitter end, safe in the knowledge that the DM was going to bubble wrap the encounter and protect them. No thanks. That's not for me. If the dice declare a TPK, then, guess what boys? It's character generation time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Supplemental books: Why the compulsion to buy and use, but complain about it?
Top