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General Tabletop Discussion
*Dungeons & Dragons
Supplemental books: Why the compulsion to buy and use, but complain about it?
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<blockquote data-quote="Hussar" data-source="post: 6411958" data-attributes="member: 22779"><p>Frankly I don't bother. At worst I might say something died because you hit it and it only had one HP left and it's not worth wasting the table's time to finish it off. OTOH, one of the other DM's in the group delights in that sort of thing and love it when the baddie gets one last shot in while it's still on its last legs. So, to each his own.</p><p></p><p>About the only "fudging" I might do is in the tactical aspect of things. Maybe soften an encounter by drawing a few extra AOO's from the baddies with some "poor" movement choices. OTOH, when I do that sort of thing, it always means that if the PC's fail to stop my move, I'm going to lay some extra boots on someone squishy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Or maybe the baddies take a poor route through some difficult terrain and delay their arrival on the scene by a round. That sort of thing. But mess with the numbers? Naw, not worth the effort frankly. If the PC's smoke the baddie in one round, fantastic. I've got unlimited baddies. It doesn't ever matter that this one died faster than expected.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6411958, member: 22779"] Frankly I don't bother. At worst I might say something died because you hit it and it only had one HP left and it's not worth wasting the table's time to finish it off. OTOH, one of the other DM's in the group delights in that sort of thing and love it when the baddie gets one last shot in while it's still on its last legs. So, to each his own. About the only "fudging" I might do is in the tactical aspect of things. Maybe soften an encounter by drawing a few extra AOO's from the baddies with some "poor" movement choices. OTOH, when I do that sort of thing, it always means that if the PC's fail to stop my move, I'm going to lay some extra boots on someone squishy. :D Or maybe the baddies take a poor route through some difficult terrain and delay their arrival on the scene by a round. That sort of thing. But mess with the numbers? Naw, not worth the effort frankly. If the PC's smoke the baddie in one round, fantastic. I've got unlimited baddies. It doesn't ever matter that this one died faster than expected. [/QUOTE]
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Supplemental books: Why the compulsion to buy and use, but complain about it?
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