Pathfinder 1E Supplements to use with Pathfinder

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First Post
OK, let's say that, after August, you switch to Pathfinder. Or that you liked the Beta so much that it's your D&D flavor of choice by now.

What 5 other "crunch" books would you take with you?
I'm sold on Tome of Horrors and Book of Iron Might, but I'm not so sure about what else should I consider the "core" of my games. I try to keep the amount of books used in a campaign at a minimum, but I want my players to have enough choices to make. BoIM is great to make combat-oriented classes shine, and the ToH is just so good it should have been called "Monster Manual II".

So, tell me, what do you think I should get?
 

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Unearthed Arcana. Class variants, spontaneous divine casters, recharge magic, etc. work well in both 3.5 and PF beta.

PHII. druid wildshape variant rocks. Beguilers a neat class, lots of good feats and class variants, etc.

Spell compendium. convert them/nerf them as needed (as I did in 3.5). I like the no roll healing spells.

Complete Arcane or Dragon Magic or Fantastic Science. I want an always on caster option (warlock or dragonfire adept or Techonological Savant).

Expanded Psionics Handbook. I love psionic focus mechanics and related psionic feats.

Any and all 3e monster books, trap books, campaign settings, and modules. Have to calculate CMB for monsters then good to go.
 


Complete Arcane or Dragon Magic or Fantastic Science. I want an always on caster option (warlock or dragonfire adept or Techonological Savant).

Well, I think the "always on" caster is already covered with the at-will cantrips of Pathfinder (a so simple solution I don't know why it hadn't occurred to me before). But maybe a few strange magic would make the cut for a NPC. How's Tome of Magic?

Expanded Psionics Handbook. I love psionic focus mechanics and related psionic feats.

Yes, that should be another must-have. Strangely, none of my players has ever expressed any interest in playing a psionic character, but the option should be there.

Any and all 3e monster books, trap books, campaign settings, and modules. Have to calculate CMB for monsters then good to go.

That's a given. There can't be enough monsters :D
 


None... at least to start with. I want to try to game unaltered/unextended and see how it plays, perhaps after that evaluate what might be missing that I would want to expand.

If forced, I would pick some monster books as others have mentioned, Tome of Horrors for example.
 

I agree with Festivus in that I want to really try the game on its own first then look at other stuff. If I decide to add more then maybe PHBII, Tome of Magic, Heroes of Horror, Green Ronin's class books for Psychic, Witch, Shaman, and maybe True Sorcery. Tomb of Horrors books would be nice as well as Wurst of Grimtooth's Traps.
 

Tome of Horrors, Advanced Bestiary, and... um.. Book of Fiends? The one with the Thaumaturge. These books are already used in Paizo's APs. I'm sure there's a few others.

And another Ultimate Toolbox vote.
 

They're not available anymore, but Hot Pursuit and Hot Puruit: On Foot are essentials for me, and should still easily work with Pathfinder.

I'd also put a vote in for Codex Martialis. I think Galloglaich was saying they were even looking into possible direct Pathfinder support.

I'd second the votes for Unearthed Arcana, and I'd also include the Book of Experimental Might.
 

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