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<blockquote data-quote="S'mon" data-source="post: 5588338" data-attributes="member: 463"><p>An extract from the stat block:</p><p></p><p>ARMOR CLASS: 0</p><p>MOVE: 6”</p><p>HIT DICE: 13 (104 hit points)</p><p>TREASURE TYPE: 100% H, S, T, U</p><p>NO. OF ATTACKS: 3</p><p>DAMAGE/ATTACK: 2–12/3–18/3–18</p><p>SPECIAL ATTACKS: Magic use</p><p>SPECIAL DEFENSES: Magic weapons to hit; not affected</p><p>by charm, cold, electricity or fire</p><p>INTELLIGENCE: Genius</p><p>ALIGNMENT: Chaotic evil</p><p>SIZE: M</p><p>PSIONIC ABILITY: 250</p><p>Attack/Defense Modes: All</p><p></p><p>She knows every M-U spell and can cast 2 spells of each level up to 6th.</p><p></p><p>I think Rodney Thompson forgot that 1e Liches have to be M-Us of 18th level or higher. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> The base MM Lich has 11 actual hit dice because that's how many dice an M-U gets, but theirs turn from d4s to d8s, then they get the 1 point per M-U level above 11th AIR.</p><p></p><p>I think if I were going to use this I'd let her keep her 13 actual hit dice but she'd fight, save and spellcast as a 21st level M-U, which in 1e is a perfectly credible foe for eg 12th level PCs. It's only in 3e that you needed to keep enemy PC-type abilities close to PC-level.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5588338, member: 463"] An extract from the stat block: ARMOR CLASS: 0 MOVE: 6” HIT DICE: 13 (104 hit points) TREASURE TYPE: 100% H, S, T, U NO. OF ATTACKS: 3 DAMAGE/ATTACK: 2–12/3–18/3–18 SPECIAL ATTACKS: Magic use SPECIAL DEFENSES: Magic weapons to hit; not affected by charm, cold, electricity or fire INTELLIGENCE: Genius ALIGNMENT: Chaotic evil SIZE: M PSIONIC ABILITY: 250 Attack/Defense Modes: All She knows every M-U spell and can cast 2 spells of each level up to 6th. I think Rodney Thompson forgot that 1e Liches have to be M-Us of 18th level or higher. :p The base MM Lich has 11 actual hit dice because that's how many dice an M-U gets, but theirs turn from d4s to d8s, then they get the 1 point per M-U level above 11th AIR. I think if I were going to use this I'd let her keep her 13 actual hit dice but she'd fight, save and spellcast as a 21st level M-U, which in 1e is a perfectly credible foe for eg 12th level PCs. It's only in 3e that you needed to keep enemy PC-type abilities close to PC-level. [/QUOTE]
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