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General Tabletop Discussion
*Pathfinder & Starfinder
support for variable magic levels
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<blockquote data-quote="gothmaugCC" data-source="post: 3744950" data-attributes="member: 54883"><p>The whole idea in 3.5 of stores that sold magic items always hit a wrong chord with me. In Forgottean realms, it felt like hte Red Wizards had "Wal-marts" in all the major cities. It also made my Dm duties of proper and precice treasure placement rather trivial, as the players could easily go buy/sell/trade for anything they desired. </p><p></p><p>Thats why I began playing Mongoose publishing's CONAN game. It fills my innate needs for a low magic world, and I really enjoyed the rules. </p><p></p><p>Oh don't get me wrong, I still play plenty of DnD, But I switch to Conan (or the old West End games STARWARS) when i'm in the mood for a change. </p><p></p><p>I hope 4th edition removes the magic item shopping mall, so magic items once again become rare and special, instead of a commodity.</p></blockquote><p></p>
[QUOTE="gothmaugCC, post: 3744950, member: 54883"] The whole idea in 3.5 of stores that sold magic items always hit a wrong chord with me. In Forgottean realms, it felt like hte Red Wizards had "Wal-marts" in all the major cities. It also made my Dm duties of proper and precice treasure placement rather trivial, as the players could easily go buy/sell/trade for anything they desired. Thats why I began playing Mongoose publishing's CONAN game. It fills my innate needs for a low magic world, and I really enjoyed the rules. Oh don't get me wrong, I still play plenty of DnD, But I switch to Conan (or the old West End games STARWARS) when i'm in the mood for a change. I hope 4th edition removes the magic item shopping mall, so magic items once again become rare and special, instead of a commodity. [/QUOTE]
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