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General Tabletop Discussion
*Pathfinder & Starfinder
support for variable magic levels
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<blockquote data-quote="mmadsen" data-source="post: 3747228" data-attributes="member: 1645"><p>I think that one portion of the gaming community simply assumed anything with a price could be bought, and another portion didn't give it much thought until they realized much later what the consequences of that would be.</p><p></p><p>And once you hand out power, it's hard to reel it back in.</p><p></p><p>The next edition could sidestep some of these issues by giving magic items an approximate value in "power points" or some abstract measure. Then it could list campaign options for buying, selling, and creating magic items. In some campaigns, those power points would inform the DM's decision about how rare the material components would be to create the item; he could replace literal treasure with an equivalent value of the right components to make something. In other campaigns, one power point would simply imply a cost one gold piece at MagicMart.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 3747228, member: 1645"] I think that one portion of the gaming community simply assumed anything with a price could be bought, and another portion didn't give it much thought until they realized much later what the consequences of that would be. And once you hand out power, it's hard to reel it back in. The next edition could sidestep some of these issues by giving magic items an approximate value in "power points" or some abstract measure. Then it could list campaign options for buying, selling, and creating magic items. In some campaigns, those power points would inform the DM's decision about how rare the material components would be to create the item; he could replace literal treasure with an equivalent value of the right components to make something. In other campaigns, one power point would simply imply a cost one gold piece at MagicMart. [/QUOTE]
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