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<blockquote data-quote="NotAYakk" data-source="post: 7868800" data-attributes="member: 72555"><p>Tony, I'm going to try a balance pass on your stuff.</p><p></p><p><strong>White Raven</strong></p><p>When an ally who can hear you hits an enemy, you may as a reaction permit that that ally to Dash or Disengage. When use your Action to Dash on your turn, allies who can see you may use a Reaction to move, as long as that movement ends closer to you.</p><p></p><p>Change: allies bonus action for your reaction.</p><p>Why: makes it your decision (you grant it). Restricts it to one ally per round. And is super awesome (as they lose nothing).</p><p></p><p><strong>Striking Viper</strong></p><p>When you use your action for any purpose other than making attacks, you can use your bonus action to make a melee weapon attack. When you or an ally are adjacent to a target and it moves away from either of your threatened regions, as a reaction you may make a melee weapon attack and grant that ally the ability to make a melee weapon attack as a reaction. This even occurs if they disengage or otherwise prevent opportunity attacks.</p><p></p><p>This makes the triggered attack not an opportunity attack (ie, it won't trigger sentinal), and simplifies wording.</p><p></p><p><strong>Hammer & Anvil</strong></p><p>If an ally attacks a creature adjacent to you, as a reaction you can grant that ally advantage on a melee weapon attack. If both of their attack rolls hit, you can make a melee weapon attack with advantage against the same target. If you attack an enemy with advantage and both attack rolls hit, as a reaction you may let an ally make a melee weapon attack on the same target with advantage.</p><p></p><p>I added in reaction costs here as well.</p><p></p><p><strong>Bravura Spirit</strong></p><p>When you use the attack action, you can choose to grant Advantage to an enemy you attack until the start of your next turn. If that enemy attacks you with Advantage, as a reaction you may permit an ally to make a melee weapon attack on it. If an ally has an opportunity to use a reaction and has none left, you may use your reaction to grant your ally their reaction back; if you do so, all attacks on you have advantage until the start of your next turn.</p><p></p><p>I ramped this down from "every" in both cases. Now you get 2 ways to burn your reaction to grant single attacks. Still strong (reliably turning reactions into attacks is great), but not crazy strong.</p><p></p><p>The theme I'm following is "it costs your reaction". This helps keep these from stacking insanely and making a Fighter 1/Ranger 2/Paladin 2 build into a super-strong one.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7868800, member: 72555"] Tony, I'm going to try a balance pass on your stuff. [B]White Raven[/B] When an ally who can hear you hits an enemy, you may as a reaction permit that that ally to Dash or Disengage. When use your Action to Dash on your turn, allies who can see you may use a Reaction to move, as long as that movement ends closer to you. Change: allies bonus action for your reaction. Why: makes it your decision (you grant it). Restricts it to one ally per round. And is super awesome (as they lose nothing). [B]Striking Viper[/B] When you use your action for any purpose other than making attacks, you can use your bonus action to make a melee weapon attack. When you or an ally are adjacent to a target and it moves away from either of your threatened regions, as a reaction you may make a melee weapon attack and grant that ally the ability to make a melee weapon attack as a reaction. This even occurs if they disengage or otherwise prevent opportunity attacks. This makes the triggered attack not an opportunity attack (ie, it won't trigger sentinal), and simplifies wording. [B]Hammer & Anvil[/B] If an ally attacks a creature adjacent to you, as a reaction you can grant that ally advantage on a melee weapon attack. If both of their attack rolls hit, you can make a melee weapon attack with advantage against the same target. If you attack an enemy with advantage and both attack rolls hit, as a reaction you may let an ally make a melee weapon attack on the same target with advantage. I added in reaction costs here as well. [B]Bravura Spirit[/B] When you use the attack action, you can choose to grant Advantage to an enemy you attack until the start of your next turn. If that enemy attacks you with Advantage, as a reaction you may permit an ally to make a melee weapon attack on it. If an ally has an opportunity to use a reaction and has none left, you may use your reaction to grant your ally their reaction back; if you do so, all attacks on you have advantage until the start of your next turn. I ramped this down from "every" in both cases. Now you get 2 ways to burn your reaction to grant single attacks. Still strong (reliably turning reactions into attacks is great), but not crazy strong. The theme I'm following is "it costs your reaction". This helps keep these from stacking insanely and making a Fighter 1/Ranger 2/Paladin 2 build into a super-strong one. [/QUOTE]
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