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<blockquote data-quote="NotAYakk" data-source="post: 7868879" data-attributes="member: 72555"><p>Well, it reduces mental load on allies and moves it to the Warlord. You say "hey, have a toy".</p><p></p><p>There are already powerful riders on opportunity attacks, like Sentinal. Granting an opportunity attack is more powerful than granting an attack.</p><p></p><p>Striking Viper in this model, you burn 1 reaction to grant <strong>two attacks</strong>, and do so even if they disengage (or even teleport!), and if they leave your allies zone (not only yours). So it grants a non-trivial amount of power.</p><p></p><p>Note that it doesn't consume your allies reaction.</p><p></p><p>It doesn't, however, also trigger Sentinal on you or your ally, which could completely shut down an enemies ability to flee.</p><p></p><p></p><p>By placing a constant reaction cost on the Warlord, I am trying to prevent these all from going off on a given turn if you stack them.</p><p></p><p>I'm trying to grant 1 melee weapon attack from the reaction (from someone), and have it be a more common trigger than usual, and some other bonus.</p><p></p><p>So Viper gives 2 attacks for your reaction, and easier trigger.</p><p></p><p>Hammer and Anvil gives 1 attack for your reaction, and advantage on the triggering attack (and/or grants advantage for the price of a reaction, with maybe a bonus attack).</p><p></p><p></p><p>Breaking the action economy is very powerful in 5e.</p><p></p><p>"It is easier to convert a reaction to an attack" is a strong ability in 5e. It is also self-limiting, as many of those abilities naturally collide with each other; so the ability to get 7+ abilities that all give reaction triggers "doesn't stack".</p><p></p><p>Boosting what happens on a reaction trigger, or an OA, has the potential of stacking in a balance-dangerous way. You can see this with Polearm Master + Sentinal; they multiply together. If PAM just let you make an attack as a reaction, this multiplication wouldn't happen.</p><p></p><p>And getting <strong>more reactions</strong> could be crazy strong. It multiplies with PAM and Sentinal, which in turn multiplies with tap +damage or warcaster.</p><p></p><p>And once you permit multiplying power boosts from features, you end up having to balance the ability taking that multiplication into account. OTOH, if you avoid that multiplication with subtle word changes, you can have it be <em>stronger</em> baseline; so instead of a corner-case OP build, you get a fun pick.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7868879, member: 72555"] Well, it reduces mental load on allies and moves it to the Warlord. You say "hey, have a toy". There are already powerful riders on opportunity attacks, like Sentinal. Granting an opportunity attack is more powerful than granting an attack. Striking Viper in this model, you burn 1 reaction to grant [b]two attacks[/b], and do so even if they disengage (or even teleport!), and if they leave your allies zone (not only yours). So it grants a non-trivial amount of power. Note that it doesn't consume your allies reaction. It doesn't, however, also trigger Sentinal on you or your ally, which could completely shut down an enemies ability to flee. By placing a constant reaction cost on the Warlord, I am trying to prevent these all from going off on a given turn if you stack them. I'm trying to grant 1 melee weapon attack from the reaction (from someone), and have it be a more common trigger than usual, and some other bonus. So Viper gives 2 attacks for your reaction, and easier trigger. Hammer and Anvil gives 1 attack for your reaction, and advantage on the triggering attack (and/or grants advantage for the price of a reaction, with maybe a bonus attack). Breaking the action economy is very powerful in 5e. "It is easier to convert a reaction to an attack" is a strong ability in 5e. It is also self-limiting, as many of those abilities naturally collide with each other; so the ability to get 7+ abilities that all give reaction triggers "doesn't stack". Boosting what happens on a reaction trigger, or an OA, has the potential of stacking in a balance-dangerous way. You can see this with Polearm Master + Sentinal; they multiply together. If PAM just let you make an attack as a reaction, this multiplication wouldn't happen. And getting [b]more reactions[/b] could be crazy strong. It multiplies with PAM and Sentinal, which in turn multiplies with tap +damage or warcaster. And once you permit multiplying power boosts from features, you end up having to balance the ability taking that multiplication into account. OTOH, if you avoid that multiplication with subtle word changes, you can have it be [I]stronger[/I] baseline; so instead of a corner-case OP build, you get a fun pick. [/QUOTE]
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