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<blockquote data-quote="Tony Vargas" data-source="post: 7868891" data-attributes="member: 996"><p>Not a Warlord, just a combat style. </p><p></p><p>Cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But, OK, yeah, there's a potential balance issue, but if it's just an issue with a feat, I'm not too concerned...</p><p></p><p>Well, it does have to be adjacent to both you, but, the idea was that if it left only one of your zones, only that one would get the OA.</p><p></p><p>Nice. That was actually a synergy of the 4e Viper's Strike at-will when used with a Fighter ally.</p><p></p><p>The possibilities of stacking Combat Styles are pretty limited. You'd need a Champion or a muti-fighter/paladin/ranger party for that, and compared to a multi-full-caster party layering concentration buffs, how bad could it be, really?</p><p></p><p>Another concern I had, and I've no real idea how to address it is that for most melee-oriented characters, a single attack doesn't really scale. It'll be quite good at low level, and, as Extra Attack provides more and more of the melee-types' DPR, it'll fall off.</p><p></p><p>Seems like a feat issue, more than a reaction issue.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7868891, member: 996"] Not a Warlord, just a combat style. Cool. ;) But, OK, yeah, there's a potential balance issue, but if it's just an issue with a feat, I'm not too concerned... Well, it does have to be adjacent to both you, but, the idea was that if it left only one of your zones, only that one would get the OA. Nice. That was actually a synergy of the 4e Viper's Strike at-will when used with a Fighter ally. The possibilities of stacking Combat Styles are pretty limited. You'd need a Champion or a muti-fighter/paladin/ranger party for that, and compared to a multi-full-caster party layering concentration buffs, how bad could it be, really? Another concern I had, and I've no real idea how to address it is that for most melee-oriented characters, a single attack doesn't really scale. It'll be quite good at low level, and, as Extra Attack provides more and more of the melee-types' DPR, it'll fall off. Seems like a feat issue, more than a reaction issue. [/QUOTE]
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