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"Support", who needs it?
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<blockquote data-quote="wingsandsword" data-source="post: 6154973" data-attributes="member: 14159"><p>I'm talking about "supported" games.</p><p></p><p>Today I was talking with a co-worker. I see him only rarely, but he's the only other guy at my regular job who I know is into gaming. He mentioned he was starting a Star Wars: Edge of Empire campaign. He asked if I was familiar with it.</p><p></p><p>I told him I'd not looked at or had anything to do with Edge of Empire. I had almost everything ever published for d6, had run d6 Star Wars for years, had every single book ever published for d20 Star Wars (all 3 editions), had run campaigns of each ruleset, and had a big shoebox full of WotC Star Wars minis and a separate shoebox of their Starship minis line.</p><p></p><p>I figured I didn't need yet another edition/ruleset and had no intentions of touching Edge of Empire.</p><p></p><p>He then told me he had equally complete collections of Star Wars games, but he figured he'd never play them again since they were out of print and "unsupported" and thus he felt it would be hard to find players for and hard to run a game without "support." I didn't have time for a long discussion, so I moved on, however that's been bugging me all afternoon.</p><p></p><p>What is bugging me is basically the whole idea of "needing" support in the form of a steady treadmill of supplements, constant errata to keep track of (I seldom kept track of errata for any tabletop game, I think the constant changing of Polymorph spells in D&D 3.0 trying to block tiny rules holes some rules lawyer somewhere was abusing, that my game never ran across burned me out on paying attention to errata for any game)</p><p></p><p>When a game goes out of print, or a new edition comes out that people don't like, I've seen many posters be quick to point out you've still got your old books, nobody is forcing you to change. However, for many people, it's like the fact that there is no company out there still making it somehow strips a game of some of its worth.</p><p></p><p>It is a network effect? Is it being afraid of being unable to find players? For a relatively rules light game with a popular setting (like WEG d6 Star Wars) I can't see that as a problem. I took first-time roleplayers and had them playing that game in 5 minutes, and all they knew going in was the 3 movies that existed at the time.</p><p></p><p>Is it a need for errata and more continuously more supplements?</p><p></p><p>Why is it that people won't play a game (or run one) if it doesn't have "support"? Even if they have run it before, or know the rules?</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 6154973, member: 14159"] I'm talking about "supported" games. Today I was talking with a co-worker. I see him only rarely, but he's the only other guy at my regular job who I know is into gaming. He mentioned he was starting a Star Wars: Edge of Empire campaign. He asked if I was familiar with it. I told him I'd not looked at or had anything to do with Edge of Empire. I had almost everything ever published for d6, had run d6 Star Wars for years, had every single book ever published for d20 Star Wars (all 3 editions), had run campaigns of each ruleset, and had a big shoebox full of WotC Star Wars minis and a separate shoebox of their Starship minis line. I figured I didn't need yet another edition/ruleset and had no intentions of touching Edge of Empire. He then told me he had equally complete collections of Star Wars games, but he figured he'd never play them again since they were out of print and "unsupported" and thus he felt it would be hard to find players for and hard to run a game without "support." I didn't have time for a long discussion, so I moved on, however that's been bugging me all afternoon. What is bugging me is basically the whole idea of "needing" support in the form of a steady treadmill of supplements, constant errata to keep track of (I seldom kept track of errata for any tabletop game, I think the constant changing of Polymorph spells in D&D 3.0 trying to block tiny rules holes some rules lawyer somewhere was abusing, that my game never ran across burned me out on paying attention to errata for any game) When a game goes out of print, or a new edition comes out that people don't like, I've seen many posters be quick to point out you've still got your old books, nobody is forcing you to change. However, for many people, it's like the fact that there is no company out there still making it somehow strips a game of some of its worth. It is a network effect? Is it being afraid of being unable to find players? For a relatively rules light game with a popular setting (like WEG d6 Star Wars) I can't see that as a problem. I took first-time roleplayers and had them playing that game in 5 minutes, and all they knew going in was the 3 movies that existed at the time. Is it a need for errata and more continuously more supplements? Why is it that people won't play a game (or run one) if it doesn't have "support"? Even if they have run it before, or know the rules? [/QUOTE]
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