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"Support", who needs it?
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<blockquote data-quote="Alzrius" data-source="post: 6155177" data-attributes="member: 8461"><p>Knowing the three movies gave them a massive set of player knowledge going into the game, which is a huge advantage in getting people interested in playing a game. That wouldn't be the case if you wanted to run, say, <em>Call of Cthulhu</em> for people who'd never even heard "Cthulhu" referenced in popular culture, let alone read any Lovecraft.</p><p></p><p>The first part of getting people to play a game is locating/generating a sufficient level of interest, and in-print materials have a natural leg up there, simply because there's a greater chance that people have come across them of their own accord and developed that interest on their own. It's harder (albeit sometimes not much harder) to get people excited about something they have no knowledge of than for something they already think that they might like.</p><p></p><p>Moreover, ease of access to the materials is also a thing. I don't like letting people borrow my books, since I've had things come back looking quite a bit more beat up than when I lent them out. That's when they come back at all. That restricts things to passing around one book at a table so people can read about both a setting, and the character creation/advancement rules...and that can take a long time when you have a larger group. Now do that every time anyone ever wants to consult the rules during game-play, and it can quickly become burdensome.</p><p></p><p>Those are surmountable obstacles, to be sure, but issues of ease of access also affect how difficult it is to acquire something commercially. It's one thing if you can drive to the local bookstore (maybe after a quick phone call) to pick up the rules for yourself. It's another thing to have to call several local used bookstores, one after another of which doesn't have it, that the few sellers on Amazon.com are selling copies of dubious quality for inflated prices, and that there are some eBay listings, but they'll have open bidding for another nine days, and there are no legal PDF copies for sale.</p><p></p><p>"Supported" products aren't just games that have splatbooks coming out; that support is making their presence felt in the community, to try and do some of the work towards generating a sufficient level of interest in forming a gaming group and running a campaign, so that you don't have to work quite so hard to make that happen.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 6155177, member: 8461"] Knowing the three movies gave them a massive set of player knowledge going into the game, which is a huge advantage in getting people interested in playing a game. That wouldn't be the case if you wanted to run, say, [i]Call of Cthulhu[/i] for people who'd never even heard "Cthulhu" referenced in popular culture, let alone read any Lovecraft. The first part of getting people to play a game is locating/generating a sufficient level of interest, and in-print materials have a natural leg up there, simply because there's a greater chance that people have come across them of their own accord and developed that interest on their own. It's harder (albeit sometimes not much harder) to get people excited about something they have no knowledge of than for something they already think that they might like. Moreover, ease of access to the materials is also a thing. I don't like letting people borrow my books, since I've had things come back looking quite a bit more beat up than when I lent them out. That's when they come back at all. That restricts things to passing around one book at a table so people can read about both a setting, and the character creation/advancement rules...and that can take a long time when you have a larger group. Now do that every time anyone ever wants to consult the rules during game-play, and it can quickly become burdensome. Those are surmountable obstacles, to be sure, but issues of ease of access also affect how difficult it is to acquire something commercially. It's one thing if you can drive to the local bookstore (maybe after a quick phone call) to pick up the rules for yourself. It's another thing to have to call several local used bookstores, one after another of which doesn't have it, that the few sellers on Amazon.com are selling copies of dubious quality for inflated prices, and that there are some eBay listings, but they'll have open bidding for another nine days, and there are no legal PDF copies for sale. "Supported" products aren't just games that have splatbooks coming out; that support is making their presence felt in the community, to try and do some of the work towards generating a sufficient level of interest in forming a gaming group and running a campaign, so that you don't have to work quite so hard to make that happen. [/QUOTE]
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