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<blockquote data-quote="Blackwarder" data-source="post: 5908708" data-attributes="member: 6688285"><p>Sigma, this is not a computer game, it's a table top RPG, if the DM is throwing our magic items like candy and he wants the game to be challenging combat wise to the players, he should raise the bar.</p><p></p><p>For example, I got a seed of my first D&DN campaign, and it will involve lots of demons and outsiders, obviously your average demon is going to be much stronger than a 1st/2nd/3rd or even 4th level group so I intend to give the group two insanely powerfull magic items against demons a demon bane sword and a staff of the magi.</p><p></p><p>Most of the demons are going to be demon tainted creatures (demonic roaches FTW! Woot Woot<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />) but there are going to be a bunch of true demons pulling the strings.</p><p></p><p>Hmmm... Now that I think about it seems like I've been channeling diablo without noticing <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>My point is, if magic items aren't assumed in the base math, it's much easier to add them to a campaign without breaking the underlying math even if only by the quick method of throwing tougher opponents at you players, and if your ranger managed to lay his hand on a +3 bastard sword of goblinoid slaying let him rock! Magic items should be a reward and they should feel like that, you ranger could slice his way through handfuls of orcs and goblin with ease but dozens of them could still bring him down, so in an hypothecate scenario the group could be running away from hordes of orcs in a mountain tunnel with the ranger bringing the rear and holding the orcs back, simply because while fighting against them he is the king of the group.</p><p></p><p>Warder</p></blockquote><p></p>
[QUOTE="Blackwarder, post: 5908708, member: 6688285"] Sigma, this is not a computer game, it's a table top RPG, if the DM is throwing our magic items like candy and he wants the game to be challenging combat wise to the players, he should raise the bar. For example, I got a seed of my first D&DN campaign, and it will involve lots of demons and outsiders, obviously your average demon is going to be much stronger than a 1st/2nd/3rd or even 4th level group so I intend to give the group two insanely powerfull magic items against demons a demon bane sword and a staff of the magi. Most of the demons are going to be demon tainted creatures (demonic roaches FTW! Woot Woot:p) but there are going to be a bunch of true demons pulling the strings. Hmmm... Now that I think about it seems like I've been channeling diablo without noticing :lol: My point is, if magic items aren't assumed in the base math, it's much easier to add them to a campaign without breaking the underlying math even if only by the quick method of throwing tougher opponents at you players, and if your ranger managed to lay his hand on a +3 bastard sword of goblinoid slaying let him rock! Magic items should be a reward and they should feel like that, you ranger could slice his way through handfuls of orcs and goblin with ease but dozens of them could still bring him down, so in an hypothecate scenario the group could be running away from hordes of orcs in a mountain tunnel with the ranger bringing the rear and holding the orcs back, simply because while fighting against them he is the king of the group. Warder [/QUOTE]
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