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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Supporting the "Three Pillars" Combat, Exploration and Roleplay equally?
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<blockquote data-quote="BobTheNob" data-source="post: 5890415" data-attributes="member: 82425"><p>I never said I needed tools to be creative either. What I said was it is possible to come up with mechanics for non combat aspects that stretch well beyond skill rolls and still allow players to go in varying directions.</p><p></p><p>It just feels like "skill rolls" is so minimal and...uninteresting. Since we stopped playing 4e I have spent alot of time looking around at the way other systems got players off the combat spiral and into interesting, non-combat play, and I gotta say what D&D has done to date has been ... well, thin.</p><p></p><p>I have looked at FATE, Dragon Age, FantasyCraft and others (though those three are probably the best of the pack) and all of them just do more. Still plenty of room for creativity, but giving more than just skill rolls. </p><p></p><p>I once thought skills were enough. Dont think that any more, seen to many other good approaches and am convinced there are many many more good approaches yet to be thought up if people are just willing to step out of outdated traditions. Just feels lazy to say skills = "the best non-combat approach". Thats how we were thinking decades ago.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5890415, member: 82425"] I never said I needed tools to be creative either. What I said was it is possible to come up with mechanics for non combat aspects that stretch well beyond skill rolls and still allow players to go in varying directions. It just feels like "skill rolls" is so minimal and...uninteresting. Since we stopped playing 4e I have spent alot of time looking around at the way other systems got players off the combat spiral and into interesting, non-combat play, and I gotta say what D&D has done to date has been ... well, thin. I have looked at FATE, Dragon Age, FantasyCraft and others (though those three are probably the best of the pack) and all of them just do more. Still plenty of room for creativity, but giving more than just skill rolls. I once thought skills were enough. Dont think that any more, seen to many other good approaches and am convinced there are many many more good approaches yet to be thought up if people are just willing to step out of outdated traditions. Just feels lazy to say skills = "the best non-combat approach". Thats how we were thinking decades ago. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Supporting the "Three Pillars" Combat, Exploration and Roleplay equally?
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