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General Tabletop Discussion
*Pathfinder & Starfinder
Supporting the "Three Pillars" Combat, Exploration and Roleplay equally?
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<blockquote data-quote="hafrogman" data-source="post: 5890834" data-attributes="member: 8858"><p>I think this is one of the big issues. For good or ill, D&D's mechanic is 'roll a dice, get a result'. This could probably work better for exploration, but I feel it really falls apart on social. I've seen really lackluster diplomacy rolling type of social interaction, and I've seen fun and engaging scenes where nobody rolled anything.</p><p></p><p>There are definitely systems that can mesh better with the social pillar, but they're not necessarily going to mesh well with the rest of the game. I think this is where the "modular" design of D&DN may come in. I can definitely imagine a social module getting published, but in the end, the rest of the game system is about numbers too much, where as the social pillar really isn't, and so it'll feel tacked on to the end. It may work well, but I don't see it being unified.</p></blockquote><p></p>
[QUOTE="hafrogman, post: 5890834, member: 8858"] I think this is one of the big issues. For good or ill, D&D's mechanic is 'roll a dice, get a result'. This could probably work better for exploration, but I feel it really falls apart on social. I've seen really lackluster diplomacy rolling type of social interaction, and I've seen fun and engaging scenes where nobody rolled anything. There are definitely systems that can mesh better with the social pillar, but they're not necessarily going to mesh well with the rest of the game. I think this is where the "modular" design of D&DN may come in. I can definitely imagine a social module getting published, but in the end, the rest of the game system is about numbers too much, where as the social pillar really isn't, and so it'll feel tacked on to the end. It may work well, but I don't see it being unified. [/QUOTE]
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Supporting the "Three Pillars" Combat, Exploration and Roleplay equally?
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