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General Tabletop Discussion
*Pathfinder & Starfinder
Supporting the "Three Pillars" Combat, Exploration and Roleplay equally?
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<blockquote data-quote="dkyle" data-source="post: 5890840" data-attributes="member: 70707"><p>It depends on how they approach the pillars, and the nature of the character building choices related to the pillars.</p><p></p><p>If all three pillars are basically treated as equals, and being good in one means sacrificing in the others, then I'd expect to see similar rules support for each pillar. This is a radical deviation from every past edition, so I don't think it's a good approach.</p><p></p><p>If, instead, characters have "combat" build resources, and "non-combat" build resources (for Interaction and Exploration), and very few tradeoffs between the two categories, just different options of <em>what</em> kinds of combat and non-combat the character will be good at, then I think it's OK to have the well-codified combat rules and loose non-combat rules D&D has traditionally had. If Interaction and Exploration have similar rules support (which, again, has generally been the case), then it's OK to have trade-offs between those two.</p></blockquote><p></p>
[QUOTE="dkyle, post: 5890840, member: 70707"] It depends on how they approach the pillars, and the nature of the character building choices related to the pillars. If all three pillars are basically treated as equals, and being good in one means sacrificing in the others, then I'd expect to see similar rules support for each pillar. This is a radical deviation from every past edition, so I don't think it's a good approach. If, instead, characters have "combat" build resources, and "non-combat" build resources (for Interaction and Exploration), and very few tradeoffs between the two categories, just different options of [i]what[/i] kinds of combat and non-combat the character will be good at, then I think it's OK to have the well-codified combat rules and loose non-combat rules D&D has traditionally had. If Interaction and Exploration have similar rules support (which, again, has generally been the case), then it's OK to have trade-offs between those two. [/QUOTE]
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Community
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Supporting the "Three Pillars" Combat, Exploration and Roleplay equally?
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