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General Tabletop Discussion
*Pathfinder & Starfinder
Supporting the "Three Pillars" Combat, Exploration and Roleplay equally?
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<blockquote data-quote="jshaft37" data-source="post: 5890911" data-attributes="member: 6671287"><p>100% Agreed. This makes it more difficult to capture that classic dungeon crawl feel as well.</p><p></p><p></p><p></p><p>Additionally, many of the elements and rules regarding time are tied into exploration. But the game has gotten further away from these things as the editions progress. However, that isn't nearly as robust as the development of combat rules.</p><p></p><p></p><p></p><p></p><p></p><p>When I hear "focus on the three pillars" (or whatever the exact terminology WotC used), to me that would mean mechanics, tools, rules, advice, etc roughly equal in capacity and quality for all three pillars. </p><p></p><p>If WotC is just going to make the system get out of the way for Exploration and Roleplay, then they aren't really focusing on the three pillars, imo. They are writing a game governing combat and letting the DM free-form everything else. Maybe that is the best way to go, but I can't help but think that if free form Exploration and Roleplay are ideal, then why wouldn't combat also be best suited for free form?</p><p></p><p>Alternatively, would it be possible to create a system that is ALL combat? Exploration is combat. Interaction is combat. Etc, Etc. I could see it as a possibility.</p></blockquote><p></p>
[QUOTE="jshaft37, post: 5890911, member: 6671287"] 100% Agreed. This makes it more difficult to capture that classic dungeon crawl feel as well. Additionally, many of the elements and rules regarding time are tied into exploration. But the game has gotten further away from these things as the editions progress. However, that isn't nearly as robust as the development of combat rules. When I hear "focus on the three pillars" (or whatever the exact terminology WotC used), to me that would mean mechanics, tools, rules, advice, etc roughly equal in capacity and quality for all three pillars. If WotC is just going to make the system get out of the way for Exploration and Roleplay, then they aren't really focusing on the three pillars, imo. They are writing a game governing combat and letting the DM free-form everything else. Maybe that is the best way to go, but I can't help but think that if free form Exploration and Roleplay are ideal, then why wouldn't combat also be best suited for free form? Alternatively, would it be possible to create a system that is ALL combat? Exploration is combat. Interaction is combat. Etc, Etc. I could see it as a possibility. [/QUOTE]
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Supporting the "Three Pillars" Combat, Exploration and Roleplay equally?
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