Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Supporting the "Three Pillars" Combat, Exploration and Roleplay equally?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tlantl" data-source="post: 5891373" data-attributes="member: 55225"><p>When I think of role playing and social interaction in D&D I don't immediately think of rolling dice. I think of the player conversing with the npc I'm playing. I like to keep any dice in the background. I don't want the player to have any idea how they are affecting the npc until I tell them what the results are. </p><p></p><p>When a die roll is called for in a social situation I don't want a confrontation style opposed roll to determine the outcome I want the player to feel his high charisma or strength had an effect but the dice didn't determine the outcome. Although in reality the dice might be the determining factor made secretly by the DM (using his discretion and new found empowerment)</p><p></p><p>Rather than have diplomacy vs sense motive or some such, I'd be more comfortable with a baseline number to check against with the player's ability score modifier (or whatever the new system employs) to be used to modify the result. This could be further modified by the situation whether good or bad. </p><p></p><p>I certainly don't want skill challenges or some other bizarre method of determining how the players or the group as a whole, by using dice alone, end up determining the outcome of delicate negotiations or shows of strength.</p><p></p><p>I think the group should role play not roll play in these encounters. persuasive players could get the job done without a single roll of the dice. Less effective players could get some help from their character sheets in the form of reaction adjustments derived from their abilities, spells, feats, or what have you.</p></blockquote><p></p>
[QUOTE="tlantl, post: 5891373, member: 55225"] When I think of role playing and social interaction in D&D I don't immediately think of rolling dice. I think of the player conversing with the npc I'm playing. I like to keep any dice in the background. I don't want the player to have any idea how they are affecting the npc until I tell them what the results are. When a die roll is called for in a social situation I don't want a confrontation style opposed roll to determine the outcome I want the player to feel his high charisma or strength had an effect but the dice didn't determine the outcome. Although in reality the dice might be the determining factor made secretly by the DM (using his discretion and new found empowerment) Rather than have diplomacy vs sense motive or some such, I'd be more comfortable with a baseline number to check against with the player's ability score modifier (or whatever the new system employs) to be used to modify the result. This could be further modified by the situation whether good or bad. I certainly don't want skill challenges or some other bizarre method of determining how the players or the group as a whole, by using dice alone, end up determining the outcome of delicate negotiations or shows of strength. I think the group should role play not roll play in these encounters. persuasive players could get the job done without a single roll of the dice. Less effective players could get some help from their character sheets in the form of reaction adjustments derived from their abilities, spells, feats, or what have you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Supporting the "Three Pillars" Combat, Exploration and Roleplay equally?
Top