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General Tabletop Discussion
*Pathfinder & Starfinder
Supporting the "Three Pillars" Combat, Exploration and Roleplay equally?
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<blockquote data-quote="Ratskinner" data-source="post: 5891963" data-attributes="member: 6688937"><p>Sortof. I can't really speak for Burning Wheel, but in FATE, basically everything is a skill check. Combat, Interaction, and Exploration are all basically the same (as much as a FATE game can be divided that way, anyway.)* I was suggesting that D&D could use the same notation in all three areas, but still have distinct mechanics in each area. </p><p></p><p>So as an example, a Character with "Orcish Blood: 2" could get:</p><p></p><ul> <li data-xf-list-type="ul">Interaction: a different starting point on reaction tables for humanoids</li> <li data-xf-list-type="ul">Exploration: a +2 to ability checks involving orcish culture or artifacts</li> <li data-xf-list-type="ul">Combat: ability to use "Orc" magic items, also vulnerable to "Orc-Bane" effects and items. Maybe qualify for special "Orcish Fighting" theme or something.</li> </ul><p></p><p></p><p>*3e seemed to <em>almost</em> go this way with DCs~ACs, but stopped short of making "Melee Attack" a skill. Which is probably a good thing, if you think about it. At that point, you might as well drop the classes entirely and just give everyone 6 skill points and a feat every level. Put in new skills like "Melee Attack" and "Use Magic", and call it day with a classless system.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5891963, member: 6688937"] Sortof. I can't really speak for Burning Wheel, but in FATE, basically everything is a skill check. Combat, Interaction, and Exploration are all basically the same (as much as a FATE game can be divided that way, anyway.)* I was suggesting that D&D could use the same notation in all three areas, but still have distinct mechanics in each area. So as an example, a Character with "Orcish Blood: 2" could get: [LIST] [*]Interaction: a different starting point on reaction tables for humanoids [*]Exploration: a +2 to ability checks involving orcish culture or artifacts [*]Combat: ability to use "Orc" magic items, also vulnerable to "Orc-Bane" effects and items. Maybe qualify for special "Orcish Fighting" theme or something. [/LIST] *3e seemed to [I]almost[/I] go this way with DCs~ACs, but stopped short of making "Melee Attack" a skill. Which is probably a good thing, if you think about it. At that point, you might as well drop the classes entirely and just give everyone 6 skill points and a feat every level. Put in new skills like "Melee Attack" and "Use Magic", and call it day with a classless system. [/QUOTE]
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Supporting the "Three Pillars" Combat, Exploration and Roleplay equally?
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