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Suppose 4e is released, do you buy it?
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<blockquote data-quote="mhacdebhandia" data-source="post: 2384266" data-attributes="member: 18832"><p>Replying to myself to clarify.</p><p></p><p>I think the game vastly improved from Second to Third Edition. I bought the three core books when they were revised because a) I only owned the original <em>Player's Handbook</em>, and b) I owned very few unrevised books (in fact, I've bought more since the revision - such as <em>Ghostwalk</em> and <em>Oriental Adventures</em> than I did before it), both of which combined with my interest in Wizards' future products to make it not such a big deal to "upgrade".</p><p></p><p>When it comes to a Fourth Edition, though, my tolerance for change is smaller. I'd like a Fourth Edition to be as backwards-compatible as possible - in other words, a smaller change than from Second Edition to Third Edition, though I'm comfortable with a greater set of changes from Third to Fourth than from original Third to the revision.</p><p></p><p>For instance, I would be happy with a Fourth Edition that made one of its tasks a complete bottom-up redesign of the ECL/LA rules so as to make playing "monster" characters a truly competitive option, as long as the game as a whole was recognisably related to Third Edition in a way you can't really say Third is related to Second.</p><p></p><p>Ideally, Fourth Edition would be a d20 System game which uses the excuse of "it's a new edition" to rethink everything that doesn't work very well right now, a short list of which includes:</p><ul> <li data-xf-list-type="ul">Effective Character Levels and Level Adjustments - one option could be to redesign all ECL-carrying monsters to tie their special abilities to racial Hit Dice and have "monster classes" with a Hit Die at every level, which would also make it perfectly simple for a DM to throw weaker versions of strong monsters at his party.</li> <li data-xf-list-type="ul">Too little distinction between classes - wizard and sorcerer, for instance. The Fourth Edition distinction ought to be as great as the distinction between clerics and druids.</li> <li data-xf-list-type="ul">Polymorph and wild shape.</li> <li data-xf-list-type="ul">Epic-level play - specifically, the way in which the current epic rules simply magnify the "cool factor" gulf between spellcasters (cool high-level spells --> epic spells) and warriors (no exciting high-level feats --> incredibly dull and overrated epic feats).</li> <li data-xf-list-type="ul">Multiclassing - better to include optional "hybrid" classes akin to Monte Cook's mage blade from <em>Arcana Evolved</em> which effectively represent the fighter-mage concept than to patch the multiclass rules with prestige classes.</li> </ul><p>That's not everything which a new edition could fix, but it's a start. Basically, I really like the way Third Edition plays. I'd just like to see its weaknesses repaired.</p><p></p><p>If Fourth Edition goes off in a new, non-d20 System non-OGL direction, it would have to be really freaking good to convince me to play - and even so I would be also playing d20/OGL games like <em>Arcana Evolved</em>, <em>Iron Heroes</em>, and Third Edition.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 2384266, member: 18832"] Replying to myself to clarify. I think the game vastly improved from Second to Third Edition. I bought the three core books when they were revised because a) I only owned the original [i]Player's Handbook[/i], and b) I owned very few unrevised books (in fact, I've bought more since the revision - such as [i]Ghostwalk[/i] and [i]Oriental Adventures[/i] than I did before it), both of which combined with my interest in Wizards' future products to make it not such a big deal to "upgrade". When it comes to a Fourth Edition, though, my tolerance for change is smaller. I'd like a Fourth Edition to be as backwards-compatible as possible - in other words, a smaller change than from Second Edition to Third Edition, though I'm comfortable with a greater set of changes from Third to Fourth than from original Third to the revision. For instance, I would be happy with a Fourth Edition that made one of its tasks a complete bottom-up redesign of the ECL/LA rules so as to make playing "monster" characters a truly competitive option, as long as the game as a whole was recognisably related to Third Edition in a way you can't really say Third is related to Second. Ideally, Fourth Edition would be a d20 System game which uses the excuse of "it's a new edition" to rethink everything that doesn't work very well right now, a short list of which includes: [list][*]Effective Character Levels and Level Adjustments - one option could be to redesign all ECL-carrying monsters to tie their special abilities to racial Hit Dice and have "monster classes" with a Hit Die at every level, which would also make it perfectly simple for a DM to throw weaker versions of strong monsters at his party. [*]Too little distinction between classes - wizard and sorcerer, for instance. The Fourth Edition distinction ought to be as great as the distinction between clerics and druids. [*]Polymorph and wild shape. [*]Epic-level play - specifically, the way in which the current epic rules simply magnify the "cool factor" gulf between spellcasters (cool high-level spells --> epic spells) and warriors (no exciting high-level feats --> incredibly dull and overrated epic feats). [*]Multiclassing - better to include optional "hybrid" classes akin to Monte Cook's mage blade from [i]Arcana Evolved[/i] which effectively represent the fighter-mage concept than to patch the multiclass rules with prestige classes.[/list] That's not everything which a new edition could fix, but it's a start. Basically, I really like the way Third Edition plays. I'd just like to see its weaknesses repaired. If Fourth Edition goes off in a new, non-d20 System non-OGL direction, it would have to be really freaking good to convince me to play - and even so I would be also playing d20/OGL games like [i]Arcana Evolved[/i], [i]Iron Heroes[/i], and Third Edition. [/QUOTE]
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