Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Suppose I mess with the default time frame of the game...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 4893443" data-attributes="member: 12731"><p>I think you should do yourself a favor and divorce completely the story-driven notions of "encounters" from the in-game realities of days and hours.</p><p></p><p>Once you have done that, you can run any adventure you want!</p><p></p><p>First the adventurers cross the desert. It will take them weeks, with individual encounters spaced several days apart. But it all takes place within a single "day", that is, with no opportunity for an extended rest in between. (And not because of any "the desert is unforgiving and harsh" crap, but simply because "I the DM say so - I told you already at the beginning the entire desert trek would be a series of encounters with no extended rest, so all combats will count for something. Reserve your energies!")</p><p></p><p>Then they go down the Mummy's Tomb. This is a dungeon they will clear out in hours. However, there are a dozen rooms, so completing it all with no extended rest is deemed unreasonable. So you say "the Mummy has cursed you all, and unless you slay it by midnight tonight you will all be doomed. However, you will have time for one last supper, which I will count as an extended rest". Now it is up to the adventurers to try to avoid as many rooms as possible, and delay their only extended rest as long as they dare, to have enough resources to defeat the evil Mummy before he turns them all to dust.</p><p></p><p>You see why I feel WotC did us all a tremendous disservice locking extended rests to days? Why I feel it is a big wrong to keep talking about minutes and hours? Why they're wasting an enormous story potential by not leaving the time frames of short and extended rests completely up to the DM (and adventure designer).</p><p></p><p>As it is, D&D only really supports dungeons. (And not even all dungeons, as evidenced by my example above).</p><p></p><p>Luckily the solution is simple. Trust your DM to apply reasonable timeframes for your encounters and "days"! If you need to go weeks between extended rests, it is probably to make a more exciting story!</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4893443, member: 12731"] I think you should do yourself a favor and divorce completely the story-driven notions of "encounters" from the in-game realities of days and hours. Once you have done that, you can run any adventure you want! First the adventurers cross the desert. It will take them weeks, with individual encounters spaced several days apart. But it all takes place within a single "day", that is, with no opportunity for an extended rest in between. (And not because of any "the desert is unforgiving and harsh" crap, but simply because "I the DM say so - I told you already at the beginning the entire desert trek would be a series of encounters with no extended rest, so all combats will count for something. Reserve your energies!") Then they go down the Mummy's Tomb. This is a dungeon they will clear out in hours. However, there are a dozen rooms, so completing it all with no extended rest is deemed unreasonable. So you say "the Mummy has cursed you all, and unless you slay it by midnight tonight you will all be doomed. However, you will have time for one last supper, which I will count as an extended rest". Now it is up to the adventurers to try to avoid as many rooms as possible, and delay their only extended rest as long as they dare, to have enough resources to defeat the evil Mummy before he turns them all to dust. You see why I feel WotC did us all a tremendous disservice locking extended rests to days? Why I feel it is a big wrong to keep talking about minutes and hours? Why they're wasting an enormous story potential by not leaving the time frames of short and extended rests completely up to the DM (and adventure designer). As it is, D&D only really supports dungeons. (And not even all dungeons, as evidenced by my example above). Luckily the solution is simple. Trust your DM to apply reasonable timeframes for your encounters and "days"! If you need to go weeks between extended rests, it is probably to make a more exciting story! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Suppose I mess with the default time frame of the game...
Top