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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8621939" data-attributes="member: 6802951"><p>I think that D&D is quite gamist: it is designed to create an engaging an enjoyable game rather than a realistic simulation.</p><p>Hit points are an example: they give an observable measure of a character's survivability that the player can make decisions based around. </p><p>Fewer players would enjoy a system in which their character has a chance of being killed on any hit, even though that might be more realistic.</p><p>Likewise the ability and weapons mechanics are set up to allow players to create characters similar to those in common media tropes rather than a strict attention to realism.</p><p></p><p> Balance is appealing because D&D is a game played for fun. No one likes to feel that they're letting the group down or being sidelined. If one player's character gets to do twice as much stuff as another players', then that can lead to feeling left out, or dissatisfied/believing that they have made a mistake.</p><p>Although perfect balance isn't going to be attainable in a game with as many options as D&D, there is no reason to give up on any semblance of equality.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8621939, member: 6802951"] I think that D&D is quite gamist: it is designed to create an engaging an enjoyable game rather than a realistic simulation. Hit points are an example: they give an observable measure of a character's survivability that the player can make decisions based around. Fewer players would enjoy a system in which their character has a chance of being killed on any hit, even though that might be more realistic. Likewise the ability and weapons mechanics are set up to allow players to create characters similar to those in common media tropes rather than a strict attention to realism. Balance is appealing because D&D is a game played for fun. No one likes to feel that they're letting the group down or being sidelined. If one player's character gets to do twice as much stuff as another players', then that can lead to feeling left out, or dissatisfied/believing that they have made a mistake. Although perfect balance isn't going to be attainable in a game with as many options as D&D, there is no reason to give up on any semblance of equality. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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