Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8621994" data-attributes="member: 16814"><p>To elaborate a bit on D&D being gamist vs simulationist (it's absolutely not narrativist, outside 4e which is gamist or narrativist), almost all of the core systems of D&D are gamist. They're creating a game foremost are are largely unconcerned with internal cause in their approach. You can easily play it in this mode with no problems. Again, B/X is the cleanest example of this gamist approach to system.</p><p></p><p>However, there's always been a strong drift to many tables in D&D towards wanting simulationist games. Where the point of play is to experience the fantasy world, where the world operates in a coherent and causal manner. So, from an early point, many of the gamist elements of D&D were <a href="https://www.merriam-webster.com/dictionary/reify" target="_blank">reified</a> into having some fictional world existence and causality. And this grew. The entire point of a "living world sandbox" is simulationist. However, the D&D system is bad at producing this from play, so the growth of the role of the GM changed from neutral arbiter of the rules to resolve odd corner cases or conflicts to having authority to override the rules when they "don't make sense." And what made sense got progressively blurred into wider categories such that you see modern arguments that the GM can just do whatever and they have this authority because the rules hint at it. And the rules only hint because they are trying to not push players that want this out. But what this means is that the GM is replacing the system, effectively becoming the system, and then relying on the GM's ideas of cause/effect in the system to generate play. It's abandonment of the existing system to replace it with GM as system to create the simulationist play desired. This, though, gets weirdly attributed to D&D as a feature of D&D -- that you can ignore it.</p><p></p><p>D&D is ultimately written as a Gamist RPG. It can be drifted into Simulationist play, but usually by dint of the GM taking over more of the system. It's not really capable of Narrativist play at all. 4e, again, a notable and unique exception.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8621994, member: 16814"] To elaborate a bit on D&D being gamist vs simulationist (it's absolutely not narrativist, outside 4e which is gamist or narrativist), almost all of the core systems of D&D are gamist. They're creating a game foremost are are largely unconcerned with internal cause in their approach. You can easily play it in this mode with no problems. Again, B/X is the cleanest example of this gamist approach to system. However, there's always been a strong drift to many tables in D&D towards wanting simulationist games. Where the point of play is to experience the fantasy world, where the world operates in a coherent and causal manner. So, from an early point, many of the gamist elements of D&D were [URL='https://www.merriam-webster.com/dictionary/reify']reified[/URL] into having some fictional world existence and causality. And this grew. The entire point of a "living world sandbox" is simulationist. However, the D&D system is bad at producing this from play, so the growth of the role of the GM changed from neutral arbiter of the rules to resolve odd corner cases or conflicts to having authority to override the rules when they "don't make sense." And what made sense got progressively blurred into wider categories such that you see modern arguments that the GM can just do whatever and they have this authority because the rules hint at it. And the rules only hint because they are trying to not push players that want this out. But what this means is that the GM is replacing the system, effectively becoming the system, and then relying on the GM's ideas of cause/effect in the system to generate play. It's abandonment of the existing system to replace it with GM as system to create the simulationist play desired. This, though, gets weirdly attributed to D&D as a feature of D&D -- that you can ignore it. D&D is ultimately written as a Gamist RPG. It can be drifted into Simulationist play, but usually by dint of the GM taking over more of the system. It's not really capable of Narrativist play at all. 4e, again, a notable and unique exception. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
Top