Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8622040" data-attributes="member: 18"><p>I used to think similarly until I ran 4E.</p><p></p><p>We had a player who'd always played Rogues because he liked them thematically. In 2E and 3E, you as the DM had to go out of your way a bit to make sure they were included, had proper opportunities to shine and so on. It was quite difficult in 3.XE, because we usually had a Wizard in the party too, and with the best will in the world, a Wizard tends to do a lot of stuff that negates the need for a Rogue. But working hard at it with the right magic items, the right situations, and so on, I thought I was doing pretty well.</p><p></p><p>Anyway, after we'd been playing 4E for a bit, I noticed the Rogue player was just drastically more engaged during combat, and it turned out he was just having way more fun. And this was directly because Rogues in 4E had so much more they could do in combat. Instead of focusing entirely on trying to get off a backstab occasionally, and doing poor damage with mediocre AC and bad HP the rest of the time, he had a ton of cool abilities he could use constantly, which made his character feel very active and dynamic to him. He absolutely adored 4E because of this. And again, this was after spending a lot of effort in 2E/3E to try and make sure his Rogue had plenty to do - the problem was Rogues in those editions were flatly boring and ineffective in combat, and a lot of D&D is combat. That they get to do scouting/defeating traps/etc. outside combat just doesn't make up for that, at least for some players. And there was no real alternative class which had the same theme/vibe but a more involved playstyle in combat.</p><p></p><p>The same was true to a lesser extent for the player who habitually plays Fighters, I note.</p><p></p><p>And both of them reacted to 5E pushing things back in a 3E direction, albeit not all the way, by stopping playing those classes.</p><p></p><p>The player who played Rogues now plays Warlocks and Sorcerers, largely, which can have a vaguely similar theme/vibe but aren't as relatively dull. He has played a 5E Rogue a lot - a Swashbuckler at that, one of the most interesting and engaging Rogues in combat, I'd suggest - but he told me that it was just drastically less fun than 4E.</p><p></p><p>The Fighter player now plays Barbarians mostly, and he's less articulate about why, but has several times complained that 5E Fighters are dull (I think I've mentioned this before). He's also really annoyed that they turned Battlerage Vigor into a weird Dwarf-specific class about spiked armour.</p><p></p><p>So I think it's easy to think this doesn't matter, that you as a DM can easily just overwhelm it, and you can certainly make a difference - I feel pretty sure if I hadn't put effort in, the Rogue player would have got bored completely in 2E/3E - but balance in the sense of everyone having something valid and engaging/interesting to do/think about in combat does matter, I'd suggest, particularly in a game as combat-centric as D&D.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8622040, member: 18"] I used to think similarly until I ran 4E. We had a player who'd always played Rogues because he liked them thematically. In 2E and 3E, you as the DM had to go out of your way a bit to make sure they were included, had proper opportunities to shine and so on. It was quite difficult in 3.XE, because we usually had a Wizard in the party too, and with the best will in the world, a Wizard tends to do a lot of stuff that negates the need for a Rogue. But working hard at it with the right magic items, the right situations, and so on, I thought I was doing pretty well. Anyway, after we'd been playing 4E for a bit, I noticed the Rogue player was just drastically more engaged during combat, and it turned out he was just having way more fun. And this was directly because Rogues in 4E had so much more they could do in combat. Instead of focusing entirely on trying to get off a backstab occasionally, and doing poor damage with mediocre AC and bad HP the rest of the time, he had a ton of cool abilities he could use constantly, which made his character feel very active and dynamic to him. He absolutely adored 4E because of this. And again, this was after spending a lot of effort in 2E/3E to try and make sure his Rogue had plenty to do - the problem was Rogues in those editions were flatly boring and ineffective in combat, and a lot of D&D is combat. That they get to do scouting/defeating traps/etc. outside combat just doesn't make up for that, at least for some players. And there was no real alternative class which had the same theme/vibe but a more involved playstyle in combat. The same was true to a lesser extent for the player who habitually plays Fighters, I note. And both of them reacted to 5E pushing things back in a 3E direction, albeit not all the way, by stopping playing those classes. The player who played Rogues now plays Warlocks and Sorcerers, largely, which can have a vaguely similar theme/vibe but aren't as relatively dull. He has played a 5E Rogue a lot - a Swashbuckler at that, one of the most interesting and engaging Rogues in combat, I'd suggest - but he told me that it was just drastically less fun than 4E. The Fighter player now plays Barbarians mostly, and he's less articulate about why, but has several times complained that 5E Fighters are dull (I think I've mentioned this before). He's also really annoyed that they turned Battlerage Vigor into a weird Dwarf-specific class about spiked armour. So I think it's easy to think this doesn't matter, that you as a DM can easily just overwhelm it, and you can certainly make a difference - I feel pretty sure if I hadn't put effort in, the Rogue player would have got bored completely in 2E/3E - but balance in the sense of everyone having something valid and engaging/interesting to do/think about in combat does matter, I'd suggest, particularly in a game as combat-centric as D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
Top