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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Ovinomancer" data-source="post: 8622360" data-attributes="member: 16814"><p>The and is confusing. Character driven doesn't mean story driven. Story driven is about playing through a story, or focused on creating a story that has expected story elements. Focus on creation of story in this manner has nothing to do with narrativism or Story Now play. Story Now play is usually very character driven, in that the entire premise of play is brought forwards by the characters.</p><p></p><p>As far as where story play goes, usually in gamism (a story creation game where you vie for the conch) or simulationism (where you're working through a story, like the Dragonlance modules, and the point of play is to experience this).</p><p></p><p>I don't at all know about simpler, but that's a framework talking about videogame creation. I read through it, it seems coherent in that aspect, but videogames are currently incapable of creating narrativist, or Story Now, play so it would make very much sense that a framework discussing video games wouldn't include the same elements as a different model referencing video games.</p><p></p><p>As noted earlier, the terms used in the GNS model (which is what's being referred to here, even obliquely, with the terms gamist and simulationist -- both modes that the model you linked doesn't use) are ones that lead to some confusion. It's why I tend to shift discussion of narrativism towards use of Story Now, to avoid confusion of someone making the wrong guess as to what's being referred to.</p><p></p><p>Oh, I have no doubt, given your other posts, that you'll ever agree to it. Or that 4e (and I'm not at all shocked that you latched onto a statement about 4e) could do anything well, much less something other editions don't. These are very much in my expectation range.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8622360, member: 16814"] The and is confusing. Character driven doesn't mean story driven. Story driven is about playing through a story, or focused on creating a story that has expected story elements. Focus on creation of story in this manner has nothing to do with narrativism or Story Now play. Story Now play is usually very character driven, in that the entire premise of play is brought forwards by the characters. As far as where story play goes, usually in gamism (a story creation game where you vie for the conch) or simulationism (where you're working through a story, like the Dragonlance modules, and the point of play is to experience this). I don't at all know about simpler, but that's a framework talking about videogame creation. I read through it, it seems coherent in that aspect, but videogames are currently incapable of creating narrativist, or Story Now, play so it would make very much sense that a framework discussing video games wouldn't include the same elements as a different model referencing video games. As noted earlier, the terms used in the GNS model (which is what's being referred to here, even obliquely, with the terms gamist and simulationist -- both modes that the model you linked doesn't use) are ones that lead to some confusion. It's why I tend to shift discussion of narrativism towards use of Story Now, to avoid confusion of someone making the wrong guess as to what's being referred to. Oh, I have no doubt, given your other posts, that you'll ever agree to it. Or that 4e (and I'm not at all shocked that you latched onto a statement about 4e) could do anything well, much less something other editions don't. These are very much in my expectation range. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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