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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Lyxen" data-source="post: 8622374" data-attributes="member: 7032025"><p>OK.</p><p></p><p></p><p></p><p>Now you've lost me. If "Story Now play is usually very character driven", is "Story Now" creating a story or not ?</p><p></p><p>Because if it is, it's what we are doing, we are creating a story by strongly playing the characters.</p><p></p><p></p><p></p><p>I honestly find your uses of "gamism" and "simulationism" very bizarre. For me, "gamism" is about winning the game, so I don't see how story-oriented play qualifies. As for Dragonlance, I had the unfortunate experience of having indeed a DM who wanted us to recreate the books, and it did not work out.</p><p></p><p></p><p></p><p>The problem is that I have not been able to find a definition of "story now"... And there is also the problem that your formulation of the terms is very bizarre to me and actually very different from what I can read about it, for example on <a href="https://en.wikipedia.org/wiki/GNS_theory" target="_blank">wikipedia</a>, where it's simple.</p><p></p><p></p><p></p><p>And indeed, it was within my own expectation range that you would fail to produce anything of value here after being the one to, for some still unknown reason, try to single out 4e in that debate... <em>sigh</em></p><p></p><p>Just to note, 4e is for me the ultimate gamist edition, mostly about winning encounters, overcoming technical challenges: "Gamist RPG design emphasizes parity; all player characters should be equally strong and capable of dealing with adversity." If that's one of the core design principles of 4e, I don't know what it is...</p><p></p><p>"</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8622374, member: 7032025"] OK. Now you've lost me. If "Story Now play is usually very character driven", is "Story Now" creating a story or not ? Because if it is, it's what we are doing, we are creating a story by strongly playing the characters. I honestly find your uses of "gamism" and "simulationism" very bizarre. For me, "gamism" is about winning the game, so I don't see how story-oriented play qualifies. As for Dragonlance, I had the unfortunate experience of having indeed a DM who wanted us to recreate the books, and it did not work out. The problem is that I have not been able to find a definition of "story now"... And there is also the problem that your formulation of the terms is very bizarre to me and actually very different from what I can read about it, for example on [URL='https://en.wikipedia.org/wiki/GNS_theory']wikipedia[/URL], where it's simple. And indeed, it was within my own expectation range that you would fail to produce anything of value here after being the one to, for some still unknown reason, try to single out 4e in that debate... [I]sigh[/I] Just to note, 4e is for me the ultimate gamist edition, mostly about winning encounters, overcoming technical challenges: "Gamist RPG design emphasizes parity; all player characters should be equally strong and capable of dealing with adversity." If that's one of the core design principles of 4e, I don't know what it is... " [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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