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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Campbell" data-source="post: 8622382" data-attributes="member: 16586"><p>At its core Story Now play is about framing thematically interesting characters into charged situations where their dramatic needs are at stake with the intent to see what happens. The players provide protagonists who drive after their goals with vigor. The GM provides honest antagonism centered around the PCs' dramatic needs. We all see where the narrative leads and accept what comes next.</p><p></p><p>This is different from colluding on story outcomes or being a passive consumer of a story provided by the GM / adventure module. This latter sort of story-based play is generally called High Concept Sim under the broader Siim / Right To Dream category.</p><p></p><p>The reason 4e tends to be better for this sort of play is because it has a closed scene conflict resolution system for noncombat stuff (skill challenges) and does not require the same sort of pacing over the adventuring day to keep classes balanced. As a GM you are free to just frame scenes and see where things go.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8622382, member: 16586"] At its core Story Now play is about framing thematically interesting characters into charged situations where their dramatic needs are at stake with the intent to see what happens. The players provide protagonists who drive after their goals with vigor. The GM provides honest antagonism centered around the PCs' dramatic needs. We all see where the narrative leads and accept what comes next. This is different from colluding on story outcomes or being a passive consumer of a story provided by the GM / adventure module. This latter sort of story-based play is generally called High Concept Sim under the broader Siim / Right To Dream category. The reason 4e tends to be better for this sort of play is because it has a closed scene conflict resolution system for noncombat stuff (skill challenges) and does not require the same sort of pacing over the adventuring day to keep classes balanced. As a GM you are free to just frame scenes and see where things go. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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