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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Ovinomancer" data-source="post: 8622465" data-attributes="member: 16814"><p>The fellowship aesthetic is so broad that anything absent pure, hateful competition triggers it in a game. I play competitive games quite often to play with others. So, yeah, implicated, but I'm struggling to see an RPG that isn't. As you note, this is for any and all games, so there are some that this is less of a trigger, and I suppose some RPG settings (cons, maybe) are less about fellowship, but this isn't really useful to discuss design of RPGs. Blades allows for PvP, at lots of levels, so even less so than the assumed party structure of D&D.</p><p></p><p>Expression isn't at all implicated, because you're not trying to put yourself in the game (that would be... concerning). </p><p></p><p>Narrative isn't implicated because the structure of Blades is the opposite of experiencing a story. That's more like running through an AP and learning the nifty plot twists as you play. Blades works on the Story Now premise -- there's no story to experience in that sense, you're playing for right now and not to create or enjoy the story but to drive your character's dramatic needs as hard as possible.</p><p></p><p>Fantasy I touched on -- perhaps useful in a broad sense, but RPGs are make-believe games, where you are always engaged in Fantasy. Nothing to separate from any other RPG here, just like Fellowship.</p><p></p><p></p><p></p><p>And looking at it broadly, it has some merits to evaluate boardgames and video games and such. But, once you even open RPGs as a subgenre of games, most of the utility of the model dries up because things are either always implicated in any RPG, or there's not enough detail to discern the differences between RPGs and what that RPG cares about.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8622465, member: 16814"] The fellowship aesthetic is so broad that anything absent pure, hateful competition triggers it in a game. I play competitive games quite often to play with others. So, yeah, implicated, but I'm struggling to see an RPG that isn't. As you note, this is for any and all games, so there are some that this is less of a trigger, and I suppose some RPG settings (cons, maybe) are less about fellowship, but this isn't really useful to discuss design of RPGs. Blades allows for PvP, at lots of levels, so even less so than the assumed party structure of D&D. Expression isn't at all implicated, because you're not trying to put yourself in the game (that would be... concerning). Narrative isn't implicated because the structure of Blades is the opposite of experiencing a story. That's more like running through an AP and learning the nifty plot twists as you play. Blades works on the Story Now premise -- there's no story to experience in that sense, you're playing for right now and not to create or enjoy the story but to drive your character's dramatic needs as hard as possible. Fantasy I touched on -- perhaps useful in a broad sense, but RPGs are make-believe games, where you are always engaged in Fantasy. Nothing to separate from any other RPG here, just like Fellowship. And looking at it broadly, it has some merits to evaluate boardgames and video games and such. But, once you even open RPGs as a subgenre of games, most of the utility of the model dries up because things are either always implicated in any RPG, or there's not enough detail to discern the differences between RPGs and what that RPG cares about. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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