Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 8622476" data-attributes="member: 6779196"><p>Sure, someone who values fellowship as a play aesthetic can find it in games that aren’t specifically cooperative, but a game that aims specifically to appeal to an aesthetic of fellowship can include mechanics designed to foster it. That’s the point.</p><p></p><p>Expression is the <em>primary</em> appeal of mechanics that involve the players in creating the story. That’s… literally inviting the players to participate in creative expression. You don’t have to be literally putting yourself into the game to be expressing something.</p><p></p><p>What the GNS model calls story now, story before, and story after are all different ways a game can appeal to a narrative aesthetic.</p><p></p><p>Yeah, RPGs appeal to a fantasy aesthetic pretty much as a matter of course.</p><p></p><p>The value of the model as it relates to RPGs in in analyzing how an RPG’s mechanics create dynamics that satisfy the different aesthetics. Yes, pretty much every RPG’s dynamics will satisfy fantasy, fellowship, and narrative. But it’s valuable when delving into a game’s mechanics to think about what they are doing that creates those dynamics. Could they be doing it better? Is a mechanic harming the game’s appeal to a particular aesthetic, and if so, is that worthwhile to increase the appeal to another aesthetic? The point isn’t to say “this game is a Narrative and Submission game; that game is a Challenge and Discovery game.” It’s to consider the different things that people want out of games and if/how a game will appeal to people who favor a given aesthetic.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8622476, member: 6779196"] Sure, someone who values fellowship as a play aesthetic can find it in games that aren’t specifically cooperative, but a game that aims specifically to appeal to an aesthetic of fellowship can include mechanics designed to foster it. That’s the point. Expression is the [I]primary[/I] appeal of mechanics that involve the players in creating the story. That’s… literally inviting the players to participate in creative expression. You don’t have to be literally putting yourself into the game to be expressing something. What the GNS model calls story now, story before, and story after are all different ways a game can appeal to a narrative aesthetic. Yeah, RPGs appeal to a fantasy aesthetic pretty much as a matter of course. The value of the model as it relates to RPGs in in analyzing how an RPG’s mechanics create dynamics that satisfy the different aesthetics. Yes, pretty much every RPG’s dynamics will satisfy fantasy, fellowship, and narrative. But it’s valuable when delving into a game’s mechanics to think about what they are doing that creates those dynamics. Could they be doing it better? Is a mechanic harming the game’s appeal to a particular aesthetic, and if so, is that worthwhile to increase the appeal to another aesthetic? The point isn’t to say “this game is a Narrative and Submission game; that game is a Challenge and Discovery game.” It’s to consider the different things that people want out of games and if/how a game will appeal to people who favor a given aesthetic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
Top