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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Charlaquin" data-source="post: 8622487" data-attributes="member: 6779196"><p>Yes, <em>most games</em> have dynamics that appeal to Fellowship, again, the framework is meant as a lens for understanding <em>what</em> a game’s mechanics are doing that creates those dynamics.</p><p></p><p>All creative expression is self-expression. You may not be literally trying to create a character that’s like you, but you are expressing and exploring something about yourself by being an active participant in the creative process.</p><p></p><p>The player comes back to create more of the story in a “Story Now” game rather than to learn what happens next in a story that was already creative. That’s still a dynamic that appeals to a narrative aesthetic.</p><p></p><p>You’re trying to frame MDA <em>in terms of</em> GNS, so of course it’s going to come up lacking. I’m advocating for using them <em>each</em> as <em>different</em> critical lenses through which to analyze RPGs.</p><p></p><p>I’m not saying you are totally off base, I’m just disagreeing with you about it. I have critiques of GNS that pretty closely mirror the critiques section of the Wikipedia article on it too, that doesn’t mean proponents of the model can’t disagree with me about them.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8622487, member: 6779196"] Yes, [I]most games[/I] have dynamics that appeal to Fellowship, again, the framework is meant as a lens for understanding [I]what[/I] a game’s mechanics are doing that creates those dynamics. All creative expression is self-expression. You may not be literally trying to create a character that’s like you, but you are expressing and exploring something about yourself by being an active participant in the creative process. The player comes back to create more of the story in a “Story Now” game rather than to learn what happens next in a story that was already creative. That’s still a dynamic that appeals to a narrative aesthetic. You’re trying to frame MDA [I]in terms of[/I] GNS, so of course it’s going to come up lacking. I’m advocating for using them [I]each[/I] as [I]different[/I] critical lenses through which to analyze RPGs. I’m not saying you are totally off base, I’m just disagreeing with you about it. I have critiques of GNS that pretty closely mirror the critiques section of the Wikipedia article on it too, that doesn’t mean proponents of the model can’t disagree with me about them. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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