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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Ovinomancer" data-source="post: 8622500" data-attributes="member: 16814"><p>I get this is a nice thing to think, but your Nordic LARP is going to wreak havoc with my OC play. What's wanted from play is just too different. Trad and Neo-Trad seem like they're most likely to mesh, but there's some stark differences, and you see them repeated on ENW in complaints about player entitlement, mostly. Here's a great example -- 3.x was mostly Neo-trad in it's approach. Players were given extremely strong tools to build powerful characters, and GMs were expected to follow encounter math such that PCs would rarely ever be in great threat, so PCs tended to be the stars of the show, so to speak. The pushback on this was by GMs that abandoned the rules on encounter building and/or severely limited what players were allows to use. This was the trad pushback. You see it clearly in E6 mod designs. Now look at 5e, which absolutely centers the GM and makes the system largely subservient to the GM. PC power envelopes are curtailed into a smaller power package, and the GM has many dials and levers inside the system to do what the GM wants. This is Trad, again. The pushback is by players trying to "powergame" and create characters that obviate the encounter guidelines. Heck, even the rest/recovery cycle is friendly to GMs pushing story (like in APs) where the goal is to complete the plotline rather than roll up characters all the time. 5e is also hostile to classic play, and offers nothing at all for Story Now. Nordic LARP requires you to play at a table where the GM is really trying to evoke emotion, which isn't most of 5e's bag as it lacks a lot of hooks here that are common with Nordic LARP.</p><p></p><p>Yeah, if you really dig into the cultures, they're not that friendly with each other. Almost all of the ENW thread complaints can be laid at the feet of the cultures and how they're clashing for that player/GM doing the posting.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8622500, member: 16814"] I get this is a nice thing to think, but your Nordic LARP is going to wreak havoc with my OC play. What's wanted from play is just too different. Trad and Neo-Trad seem like they're most likely to mesh, but there's some stark differences, and you see them repeated on ENW in complaints about player entitlement, mostly. Here's a great example -- 3.x was mostly Neo-trad in it's approach. Players were given extremely strong tools to build powerful characters, and GMs were expected to follow encounter math such that PCs would rarely ever be in great threat, so PCs tended to be the stars of the show, so to speak. The pushback on this was by GMs that abandoned the rules on encounter building and/or severely limited what players were allows to use. This was the trad pushback. You see it clearly in E6 mod designs. Now look at 5e, which absolutely centers the GM and makes the system largely subservient to the GM. PC power envelopes are curtailed into a smaller power package, and the GM has many dials and levers inside the system to do what the GM wants. This is Trad, again. The pushback is by players trying to "powergame" and create characters that obviate the encounter guidelines. Heck, even the rest/recovery cycle is friendly to GMs pushing story (like in APs) where the goal is to complete the plotline rather than roll up characters all the time. 5e is also hostile to classic play, and offers nothing at all for Story Now. Nordic LARP requires you to play at a table where the GM is really trying to evoke emotion, which isn't most of 5e's bag as it lacks a lot of hooks here that are common with Nordic LARP. Yeah, if you really dig into the cultures, they're not that friendly with each other. Almost all of the ENW thread complaints can be laid at the feet of the cultures and how they're clashing for that player/GM doing the posting. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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