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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8623104" data-attributes="member: 6790260"><p>Being perhaps blunt to the point of curt, I find 5e to be the second least-subtle edition of D&D ever published, second only to the self-contradictory mess that was 3e.</p><p></p><p>Its technical jargon is in fact quite sloppy due to its variable insistence on natural language (e.g., as I have complained before in other threads, "attack with a melee weapon" and "a melee weapon attack" are two almost totally distinct categories, despite sharing essentially all the same words and, by natural language, being perfectly synonymous). Ability checks are literally not different from what they were in previous editions, unless the difference is so subtle it's escaped me after several thorough readings (which, I admit, is 100% always possible, but I would be surprised if this is true). BIFTs are less subtle and more superfluous, with many DMs (including every single one I have personally had with 5e) totally ignoring that they exist, and many more struggling to find ways to use them and to make Inspiration actually something worthwhile. (Doubly so because, exactly as I predicted back during the playtest, 5e massively over-uses Advantage, making Inspiration worthless in any situation that already offers Advantage.) I don't personally see any "ludic self-awareness" in the divination mechanic, but perhaps there is something I have missed there too.</p><p></p><p>And finally, well, I can't really agree with your assessment of the "adroit" use of classes. The bugaboo about there being no Warlord (and the closest options, the Battle Master and <em>especially</em> the Banneret, being painfully inadequate), for example, or the ongoing lack of psionics, or the failure to bring forward class concepts like 4e's Avenger, Warden, and Shaman, or the dearth of super-simple casters and even <em>mildly</em> complex martials, reflects instead a rather clumsy kludging together of archetypes and concepts solely to avoid annoying people who were already upset that 5e didn't go full bore hyperreductionist.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8623104, member: 6790260"] Being perhaps blunt to the point of curt, I find 5e to be the second least-subtle edition of D&D ever published, second only to the self-contradictory mess that was 3e. Its technical jargon is in fact quite sloppy due to its variable insistence on natural language (e.g., as I have complained before in other threads, "attack with a melee weapon" and "a melee weapon attack" are two almost totally distinct categories, despite sharing essentially all the same words and, by natural language, being perfectly synonymous). Ability checks are literally not different from what they were in previous editions, unless the difference is so subtle it's escaped me after several thorough readings (which, I admit, is 100% always possible, but I would be surprised if this is true). BIFTs are less subtle and more superfluous, with many DMs (including every single one I have personally had with 5e) totally ignoring that they exist, and many more struggling to find ways to use them and to make Inspiration actually something worthwhile. (Doubly so because, exactly as I predicted back during the playtest, 5e massively over-uses Advantage, making Inspiration worthless in any situation that already offers Advantage.) I don't personally see any "ludic self-awareness" in the divination mechanic, but perhaps there is something I have missed there too. And finally, well, I can't really agree with your assessment of the "adroit" use of classes. The bugaboo about there being no Warlord (and the closest options, the Battle Master and [I]especially[/I] the Banneret, being painfully inadequate), for example, or the ongoing lack of psionics, or the failure to bring forward class concepts like 4e's Avenger, Warden, and Shaman, or the dearth of super-simple casters and even [I]mildly[/I] complex martials, reflects instead a rather clumsy kludging together of archetypes and concepts solely to avoid annoying people who were already upset that 5e didn't go full bore hyperreductionist. [/QUOTE]
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