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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8623145" data-attributes="member: 6790260"><p>Okay...but that had already happened in 4e. I could say more but honestly I'd rather not risk devolving the thread. Suffice it to say I don't even see evolution here. The only difference is 5e made it semi kinda sorta official-ish to use variant ability scores for various skills (e.g. a Strength check with Intimidate proficiency to threaten someone into obedience.)</p><p></p><p></p><p>Perhaps then my issue is that I would not so much call these things "subtle" as...well, superficial. They don't seem to reflect adroitness, but rather seem hamfisted but (ideally) harmless. I don't see Advantage as harmless, personally, but that's a separate convo.</p><p></p><p>I'm honestly not sure how to address the issues with Advantage. Its key selling point is its simplicity, but that very simplicity is what makes it flawed. Making alternatives or making it more complex would cost some of the things its fans like best, and ditching it altogether would piss off a LOT of people. As with many design conundrums if 5e, there doesn't seem to be many paths forward, and to retreat is almost worse.</p><p></p><p></p><p>I mean, it is kind of cute, but "cute" is...not that much in my estimation? Particularly when the Wizard is overall the worst class in the game at actually implementing its core class fantasy, given that it literally does not have features to support its core concept, <em>research</em>. Literally no mechanics of the Wizard involve actually researching anything. The basal spell school thing just makes you better at <em>copying other people's homework</em> for God's sake!</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8623145, member: 6790260"] Okay...but that had already happened in 4e. I could say more but honestly I'd rather not risk devolving the thread. Suffice it to say I don't even see evolution here. The only difference is 5e made it semi kinda sorta official-ish to use variant ability scores for various skills (e.g. a Strength check with Intimidate proficiency to threaten someone into obedience.) Perhaps then my issue is that I would not so much call these things "subtle" as...well, superficial. They don't seem to reflect adroitness, but rather seem hamfisted but (ideally) harmless. I don't see Advantage as harmless, personally, but that's a separate convo. I'm honestly not sure how to address the issues with Advantage. Its key selling point is its simplicity, but that very simplicity is what makes it flawed. Making alternatives or making it more complex would cost some of the things its fans like best, and ditching it altogether would piss off a LOT of people. As with many design conundrums if 5e, there doesn't seem to be many paths forward, and to retreat is almost worse. I mean, it is kind of cute, but "cute" is...not that much in my estimation? Particularly when the Wizard is overall the worst class in the game at actually implementing its core class fantasy, given that it literally does not have features to support its core concept, [I]research[/I]. Literally no mechanics of the Wizard involve actually researching anything. The basal spell school thing just makes you better at [I]copying other people's homework[/I] for God's sake! [/QUOTE]
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Community
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Supposing D&D is gamist, what does that mean?
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