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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="pemerton" data-source="post: 8623479" data-attributes="member: 42582"><p>Why? <em>Isolationist</em> doesn't mean "like being isolated". That would be <em>isolation-like</em>. <em>Isolationist</em> means (of a person) <em>advocating isolation</em> or (of a policy) <em>pursuing isolation</em>.</p><p></p><p>So <em>Gamist</em> means (of a RPGer) <em>advocating the gameplay, ie win-lose, aspect of RPGing</em> or (of a RPG) <em>pursuing or emphasising the gameplay, ie win-lose, aspect of RPGing</em>.</p><p></p><p>Likewise for <em>simulationist</em>: it means (of a RPGer) <em>advocating the simulation-like, ie exploration or experiential, aspect of RPGing</em> or (of a RPG) <em>pursuing or emphasising the simulation-like, ie exploration or experiential, aspect of RPGing</em>.</p><p></p><p>As I think [USER=16586]@Campbell[/USER] mentioned upthread, the choice of "narrativist" - which, as I posted, Edwards adopted because the word <em>drama</em> had already been taken, by Jonathan Tweet in Everway, for a different and useful purpose - is a bit unfortunate. On the same pattern as the preceding, it means (of a RPGer) <em>advocating the narrative-like aspect of RPGing</em> or (of a RPG) <em>pursuing or emphasising the narrative-like aspect of RPGing</em>. The problem is that many RPGers think of the narrative-like aspect of RPGing as <em>being told a story</em>; whereas Edwards intends to pick up on the narrative-like aspect of RPGing that is <em>telling a story</em>.</p><p></p><p>If one is being told a story, the measure of the thing is <em>was it entertaining, enthralling, etc</em>. But if one is <em>telling</em> a story, the measure of the thing is <em>was there a point to it?</em>, or <em>did I really have something worthwhile to say?</em> That is what Edwards intends by narrativist RPGing.</p><p></p><p>One could add: it's not a coincidence that most RPGers think of <em>being told</em> rather than <em>telling</em>, because that reflects some typical authority structures in mainstream RPGing. The fact that Edwards' notion of narrativism takes for granted that those authority structures can be departed from is, I think, one reason why adherents of the more traditional authority structures regard The Forge as "insulting" or "dismissive" or "disruptive".</p><p></p><p>That last sentence is also true of (say) existentialism, or constitutional law. Most bodies of theory aren't transparent and self-revealing.</p><p></p><p>I don't think that's a reason not to have bodies of theory!</p></blockquote><p></p>
[QUOTE="pemerton, post: 8623479, member: 42582"] Why? [i]Isolationist[/i] doesn't mean "like being isolated". That would be [i]isolation-like[/i]. [i]Isolationist[/i] means (of a person) [i]advocating isolation[/i] or (of a policy) [i]pursuing isolation[/i]. So [i]Gamist[/i] means (of a RPGer) [i]advocating the gameplay, ie win-lose, aspect of RPGing[/i] or (of a RPG) [i]pursuing or emphasising the gameplay, ie win-lose, aspect of RPGing[/i]. Likewise for [i]simulationist[/i]: it means (of a RPGer) [i]advocating the simulation-like, ie exploration or experiential, aspect of RPGing[/i] or (of a RPG) [i]pursuing or emphasising the simulation-like, ie exploration or experiential, aspect of RPGing[/i]. As I think [USER=16586]@Campbell[/USER] mentioned upthread, the choice of "narrativist" - which, as I posted, Edwards adopted because the word [i]drama[/i] had already been taken, by Jonathan Tweet in Everway, for a different and useful purpose - is a bit unfortunate. On the same pattern as the preceding, it means (of a RPGer) [i]advocating the narrative-like aspect of RPGing[/i] or (of a RPG) [i]pursuing or emphasising the narrative-like aspect of RPGing[/i]. The problem is that many RPGers think of the narrative-like aspect of RPGing as [i]being told a story[/i]; whereas Edwards intends to pick up on the narrative-like aspect of RPGing that is [i]telling a story[/i]. If one is being told a story, the measure of the thing is [i]was it entertaining, enthralling, etc[/i]. But if one is [i]telling[/i] a story, the measure of the thing is [i]was there a point to it?[/i], or [i]did I really have something worthwhile to say?[/i] That is what Edwards intends by narrativist RPGing. One could add: it's not a coincidence that most RPGers think of [i]being told[/i] rather than [i]telling[/i], because that reflects some typical authority structures in mainstream RPGing. The fact that Edwards' notion of narrativism takes for granted that those authority structures can be departed from is, I think, one reason why adherents of the more traditional authority structures regard The Forge as "insulting" or "dismissive" or "disruptive". That last sentence is also true of (say) existentialism, or constitutional law. Most bodies of theory aren't transparent and self-revealing. I don't think that's a reason not to have bodies of theory! [/QUOTE]
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