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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="pemerton" data-source="post: 8623535" data-attributes="member: 42582"><p>Well, what I'm assuming is that you play D&D basically the same way that was typical among 2nd ed AD&D players in the early to mid 90s. And that you've not got much if any experience in playing a RPG that works in a fundamentally different way, like (say) Apocalypse World, or Burning Wheel, or even RuneQuest.</p><p></p><p>That's not a criticism: no one is under an obligation to play any particular RPGs.</p><p></p><p>But it does mean that you saying you don't find GNS useful is a bit like me saying I don't find auto-repair manuals useful. I mean, that's true - I don't own a car, and even if I did wouldn't be able to repair it - and so I personally don't have any use for auto-repair manuals. But that doesn't mean I think they're not useful in some objective sense. I assume they're pretty handy for people who actually want to know how to operate and repair cars!</p><p></p><p>If you want to understand patterns in RPGing, why certain RPGs recurrently generate certain problems, why D&D is always generating conversations about fudging and railroading whereas that is a non-issue for Apocalypse World, etc - well, an analytical and explanatory framework like the one Edwards sets out becomes pretty handy.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8623535, member: 42582"] Well, what I'm assuming is that you play D&D basically the same way that was typical among 2nd ed AD&D players in the early to mid 90s. And that you've not got much if any experience in playing a RPG that works in a fundamentally different way, like (say) Apocalypse World, or Burning Wheel, or even RuneQuest. That's not a criticism: no one is under an obligation to play any particular RPGs. But it does mean that you saying you don't find GNS useful is a bit like me saying I don't find auto-repair manuals useful. I mean, that's true - I don't own a car, and even if I did wouldn't be able to repair it - and so I personally don't have any use for auto-repair manuals. But that doesn't mean I think they're not useful in some objective sense. I assume they're pretty handy for people who actually want to know how to operate and repair cars! If you want to understand patterns in RPGing, why certain RPGs recurrently generate certain problems, why D&D is always generating conversations about fudging and railroading whereas that is a non-issue for Apocalypse World, etc - well, an analytical and explanatory framework like the one Edwards sets out becomes pretty handy. [/QUOTE]
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