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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8623756" data-attributes="member: 7025508"><p>It certainly has that aspect and a lot of rules that support that style of play. But I'm not sure that this is the main draw for a lot of people and the edition that went all-in on that approach got pretty soundly rejected. To a lot of people experiencing the fantasy world, immersing to their characters and expressing them via interaction, having dramatic moments and plot twists is a big part of the appeal.</p><p></p><p>And sure, you can say, but surely there are games that focus on that and offer better rules support for such style of play? And there are. But I feel that is the fallacy these theoretical models sometimes create. That there are these clear goals and that you can create a pure system via which the goal can be actualised perfectly, and (and this is the biggest error) that the players just care about one goal. I'd say that to overwhelming majority of people this is not true. They do not have just one single thing that they want out of RPGs, they want a buffet, and thus they don't find a game that focuses on one goal to exclusion of others appealing.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8623756, member: 7025508"] It certainly has that aspect and a lot of rules that support that style of play. But I'm not sure that this is the main draw for a lot of people and the edition that went all-in on that approach got pretty soundly rejected. To a lot of people experiencing the fantasy world, immersing to their characters and expressing them via interaction, having dramatic moments and plot twists is a big part of the appeal. And sure, you can say, but surely there are games that focus on that and offer better rules support for such style of play? And there are. But I feel that is the fallacy these theoretical models sometimes create. That there are these clear goals and that you can create a pure system via which the goal can be actualised perfectly, and (and this is the biggest error) that the players just care about one goal. I'd say that to overwhelming majority of people this is not true. They do not have just one single thing that they want out of RPGs, they want a buffet, and thus they don't find a game that focuses on one goal to exclusion of others appealing. [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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